Tag: bloody
The Diablo 4 Demon ‘Meat’ Shake is bloody disgusting
A Diablo 4 Demon ‘Meat’ Shake will make its way to about 1,000 fans throughout New York, Los Angeles, and Chicago as part of a Diablo 4 social media stunt sure to be as much of a bloodbath as the product’s name implies. We had the chance to try this 100% vegan “Butcher’s Special,” a nickname inspired by the return of the character of the same name in the forthcoming installment of the RPG series, and, let us tell you — nothing could have prepared us for how texturally revolting this thing is… which seems to be precisely the point.
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Fallout 76’s theatre troupe performed a bloody version of Alice In Wonderland
For all of Fallout 76’s faults, the multiplayer shooter has fostered one of the most interesting communities in any game, leading to fun mutations such as the theatre company experimenting with performance art in-game. The Wasteland Theatre Company previously tackled Shakespeare and A Christmas Carol, and they’ve now reconvened with a post-apocalyptic performance of Alice In Wonderland, appropriately adapted as Alice In The Wasteland.
Look, just bloody play Loretta, damn you
I’d planned on starting with a line about how Loretta is an exception to how psychological horror games are about trudging around an abandoned mental hospital with the worst torch in the world until the girl from Ringu menaces you. It was already interesting and good enough pretty much right away to earn a recommendation, but after one of what will definitely be several playthroughs, leaving my praise that faint would do it a terrible injustice.
Loretta is goddamn excellent by any standard. Where other games use the mentally unwell narrator to explain everything away with “turns out you’re secretly crazy”, it’s instead just one layer of a complex horror mystery with splashes of drama and noir, whose surprises I’m straining not to spoil.
Lady Gaga’s ‘Bloody Mary’ Reaches Top 10 On Pop Radio 12 Years After Its Release
Lady Gaga is proving her discography has major staying pop on the radio, because her song ‘Bloody Mary’ is doing well on the format years after it was released.
Full story below…
On this week’s incarnation of the Mediabase pop radio airplay chart, ‘Bloody Mary’ lands at #10 this week.
The song was able to achieve this thanks to 8,560 spins during the April 2-8 tracking period.
The post Lady Gaga’s ‘Bloody Mary’ Reaches Top 10 On Pop Radio 12 Years After Its Release appeared first on ..::That Grape Juice.net::.. – Thirsty?.
Renfield Is a Very, Very Bloody Good Time
Absolutely dripping blood and camped out all week long, Renfield is more Raimi than Coppola, delightfully ripping into gangsters and corrupt cops as Renfield—Dracula’s traditionally toothless companion—turns out to be not-so-toothless after all. This film, directed by Chris McKay (The Lego Batman Movie) and written by…
Stalker, Far Cry 2, and, well, Arkane: Redfall proudly wears its most obvious influences on its bloody sleeve
Arkane has a problem. Its games, by all accounts, are great. The Dishonored series, Prey, Deathloop – they all review well. Arkane, for generations now, has been a favourite of critics and developer peers. But that acclaim and clout does not translate into sales (or player count, if you’re taking services like Xbox Game Pass and PS Plus into account). Deathloop’s sales were the lowest of any Arkane game at the time it launched on PS5, at least in the physical market. Prey fared only slightly better – and that was a multiplatform release.
Redfall, then, is in a unique position. Arriving on Xbox Game Pass, day and date, means that around 29 million people will be able to boot up the game and immerse themselves in its vampire fantasy at launch. Without asking for a £60+ buy-in, without asking players to gamble what may be their quarterly game budget on an as-yet-unproven new IP, Arkane can finally show the mainstream what it’s capable of. And Redfall, from what I’ve played so far, seems like it has what it takes to capture your imagination.
First thing’s first, the shooting feels better than Deathloop. This is something that Arkane Austin’s studio director, Harvey Smith, chatted casually to me about before the hands-on. The development team, only fairly recently, figured out how to make the various different guns – stake launchers, UV light blasters, magnums, high-calibre sniper rifles, and more – feel really, really good. Each class feels right in your hands, whether you’re fanning the hammer of a revolver or wretching the level of a rifle back before popping another headshot, this is what shooting should feel like – not the paper-thin water pistols we had in Deathloop.
Dead Island 2 is looking refreshingly bloody and unpretentious
Walking around the deserted streets of Los Angeles – and you can take your leisure, in Dead Island 2, because most zombies are quite shambly – I encountered many a rich-person decor. Last week, I was given a preview build of the upcoming first-person zombie-smasher and played about the first five hours of it in single-player, taking in sights like a community of gated millionaire mansions, a slightly less palacious but still ridiculous neighbourhood, and an upmarket hotel styled after the famous Beverly Hills Hotel. They’re all full of weird stuff.
There’s a panic room where a guy turned into a zombie mid-demo tape recording. Actress Emma, who you’re battening down the hatches with, has a truly awful full-length Burt Reynoldsian portrait of herself. A shared house called the GOAT PEN, where a team of influencers all live together, has a set for a video series called LIT OR SH!T, and a whiteboard with the script for an apology video. I ask the game director David Stenton if it’s low hanging fruit, or if there’s no such thing with Hollywood rich people. “Of course, it’s low hanging fruit!” he says, laughing. “And also, there’s no such thing.”