Tag: creative
PlayStation’s creative game-making toybox Dreams apparently almost made it to PC, but now it’s dead
A PC version of Dreams, the PlayStation 4-exclusive toybox-slash-game creation platform from LittleBigPlanet makers Media Molecule, was nearly completed before being cancelled late last year, according to a new report.
Adobe rival launches major update update to creative suite
Culture minister outlines plan to boost UK creative industries by promoting creative skills in schools
Tears of the Kingdom players are finding creative solutions to pet the dog
Unfortunately, you can’t pet the dog in The Legend of Zelda: Tears of the Kingdom, but that doesn’t mean players aren’t finding ways to do so.
Tears of the Kingdom is very obviously a frontrunner for game of the year. There’s no question about it, with the game selling 10 million copies in three days, and it currently being the highest rated game of all time on OpenCritic. There’s just one overwhelmingly glaring and catastrophic flaw about it: you can’t pet the dog (though you can befriend them, and here’s how). I know, I know, it almost ruined the game for me too. There’s a whole Twitter about petting the dog, Nintendo! Get with the times! Thankfully, though, players are coming through for the rest of us, as some are finding creative ways to be able to pet the dog.
Ironically enough, the ways that some players are finding ways to pet the dog comes from the Ultrahand ability, which lets you create all manner of wacky and wonderful creations. So players have been putting this new, slightly overpowered, ability to good use by making some contraptions to be able to pet the dog.
Inside the creative minds of Humanity developers Yugo Nakamura and Tetsuya Mizuguchi
You can get a 4K TV for free, with a very creative new catch
A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads
The Legend of Zelda producer Eiji Aonuma and Tears of the Kingdom director Hidemaro Fujibayashi found their way by looking to Breath of the Wild’s thrill-seeking experimenters and trusting their own “unconventional” creative instincts.