Out of Darkness’ director set a god-tier difficulty level for his debut horror movie
Andrew Cumming walks us through the complications of shooting a prehistoric thriller in a made-up language
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Andrew Cumming walks us through the complications of shooting a prehistoric thriller in a made-up language
Welcome to the Best Games Ever Show episode 49: The Best Game with the Worst Difficulty Spike.
High difficulty is one thing. As long as it’s consistent, it can be an asset. Souls games are essentially all about providing a big mountain to climb. But sometimes games have difficulty spikes that, frankly, take the proverbial Michael. Games which aren’t supposed to be mountains to climb, but gentle slopes to meander along. They lull you into a false sense of security, providing a moderate challenge but nothing you can’t handle as long as you’re keeping your wits about you. And then you turn a corner, and some horrid boss with a billion hit points who can dodge all your attacks comes swanning in to ruin your weekend.
We all have a traumatic memory of one of those. Whether it’s the annoying bullet sponge guy in Alpha Protocol, General Raam at the end of Gears of War, or just any of the atrocious boss fights in Deus Ex: Human Revolution, high-powered bosses are usually the cause of such a difficulty spike. But it isn’t necessarily about combat: sometimes a particularly tricky platforming section or QTE can stump you to the point where you rage quit. But which games have stumped our panellists? What has made James, Sherif, and Tom turn the console off and go to bed out of sheer of frustration? Well, to find out you’ll have to watch or listen to this show. Which is handy, because if you’re reading this, you’re probably doing that right now.
EA has just revealed the accessibility and difficulty options for its upcoming game Star Wars Jedi: Survivor. These include the ability to adjust visuals, four different difficulty levels, and more.
Some accessibility options will include control customization, allowing you to remap the controls as needed, as well as an option for subtitles and closed captions. With this feature, you can decide how much detail you want in both subtitles and closed captions throughout the game and if you want to see them during normal conversations and battles, with directional indicators also togglable.
Similar to the original 2019 Star Wars Jedi: Fallen Order, Survivor will have four difficulty options you can pick from. Below you’ll find a breakdown of each difficulty setting:
Valheimis about to get a bit harder, if you want it to, thanks to a new hardcore difficulty mode.
When this mode is used, and the death slider is maxed, you will lose all progress and items forever should you die. Also, not only is combat harder, but monsters will raid your base more often, and you won’t have a map and can’t use portals. Hardcore indeed.
Hardcore is mostly about losing progress, but you can scale things to however you like now, such as easy, casual, or even very hard, which is an upscale of current mechanics.
As one of the very best survival games on PC (according to us and RPS readers), Valheim is getting even more ways to play around in its Norse sandbox. Developer Jonathan Smårs took to Twitter yesterday to tease a bunch of difficulty presets and customisable sliders, letting you modify the Viking experience to your liking. The options include both a creative mode (a là Minecraft) and a more ‘immersive’ option.