Tag: fixing
Xbox boss says Redfall ‘let a lot of people down,’ commits to fixing it
Phil Spencer says Arkane will continue to work on the game
Horizon Forbidden West: Burning Shores patch comes to the rescue by fixing a major progression bug
Guerrilla Games has released a rather large patch for Horizon Forbidden West: Burning Shores, and it contains a highly-requested big fix.
The bug in question would stop progression cold, as it would not allow you to follow Seyka into the tower during the main questline, To the Burning Shores. The objective has now been fixed, so feel free to follow her. Four other issues with this main questline are also no longer going to plague you.
Elsewhere, an issue stopping you from completing the side objective Aerial Capture: North has been addressed, and four different problems with the His Final Act quest are now fixed.
Improve Your Kettlebell Swing by fixing These 4 Common Mistakes
Master The Deadbug by Fixing These 4 Mistakes
Microsoft adds second Windows 11 taskbar without fixing what we all hate about the first
Master the Bird Dog by Fixing These 3 Common Mistakes
Microsoft finally gets around to fixing half-decade-old Firefox CPU bug
Arkane are “fixing” Redfall’s always-online requirement
Arkane’s upcoming co-op shooter found itself in hot water when fans heard of Redfall’s always-online requirement, even when playing alone. This deflated some longtime Arkane fans since their other immersive sims – between Dishonoured, Prey, and Deathloop – had either no online functionality or were still playable offline. Thankfully, in an interview with Eurogamer, game director Harvey Smith said the team are now working to U-turn the decision.
Meet The Modders Fixing The Bad Sonic Games Of Your Youth
Sonic the Hedgehog has come a long way in the past few years. From the open-world reinvention Sonic Frontiers to the financial success of the movie franchise, everyone’s favorite Sega mascot is enjoying a boom period. But while some at Sega might want you to forget some of Sonic’s more mediocre (or downright terrible) outings–especially those of the mid 2000s–the die-hard modders in the surprisingly active 3D Sonic scene are here to fix the problems that annoyed thousands of schoolchildren back in the day.
Of the many, many Sonic games that have emerged over the years, it’s fair to say that 2006’s Sonic the Hedgehog is the most infamous. Featuring a wildly ambitious spread of playable characters and a doomed cross-species love story between Sonic and a human princess, “Sonic ’06” is one of the best-ever examples of publisher hubris. That said, does it deserve its reputation as an all-time bad game? According to Sonic fan ChaosX, absolutely not. And he’s far from the only one who feels that way.
ChaosX is the Argentinian developer behind “P-06 (Project ’06),” a decidedly unofficial remake of the Sonic 2006 game made in the Unity engine. When the developer first played Sonic 2006 as a kid, he was fascinated by its mix of soaring highs and abyssal lows–here was a game that had some of the best art design and music that he had ever seen and heard, yet it struggled with the basics of the platforming genre.