Tag: forever,
Palworld’s latest patch stops its capture chance boosting items making capture chances worse, and prevents your breeding Pals from being sent to a farm upstate forever
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Latest Palworld update stops Pals falling asleep forever while breeding
The latest major Palworld update is live, fixing a range of crash and save data bugs while also addressing a glitch which saw your much-abused indentured munsters falling into an eternal slumber when assigned to a Pal breeding farm. I continue to wonder how much of Palworld is deliberate satire.
Latest Palworld update stops Pals falling asleep forever while breeding
The latest major Palworld update is live, fixing a range of crash and save data bugs while also addressing a glitch which saw your much-abused indentured munsters falling into an eternal slumber when assigned to a Pal breeding farm. I continue to wonder how much of Palworld is deliberate satire.
A FTSE 100 share I plan to hold ‘forever’!
Buying shares with a long-term view in mind is usually essential to earning market-beating returns. Here’s a FTSE 100 share I’m aiming to never sell.
The post A FTSE 100 share I plan to hold ‘forever’! appeared first on The Motley Fool UK.
System Shock was the FPS that changed PC games forever
AI will change the role of developers forever. Here’s why that’s good news
Why XCOM and Marvel’s Midnight Suns will never be forever games like Diablo and Destiny
As you might expect from a roster of 12 Marvel superheroes (or 17, if you count the four extra DLC supes and its original, player-designed protagonist The Hunter), the lycra-clad buds of Marvel’s Midnight Suns all look and feel substantially different from one another when it comes to combat. When Firaxis were designing the moveset for each hero, creative director Jake Solomon says he and fellow lead game designer Joe Weinhoffer would take turns being “point designers” for certain characters. “Joe was point designer on one hero, I was point designer on another hero,” Solomon says, highlighting Magic and Iron Man as two of his own favourite heroes that he designed.
Both are what I’d call quite technical heroes, with Magic relying on careful battlefield placement to boot enemies into nifty magical portals, while Iron Man’s most powerful abilities often only come from discarding other cards. But when I ask Solomon at GDC if he thinks he has a particular design ‘style’ that unites his crop of Marvel heroes, he says he loves being “bombastic”.