Tag: motorsport
From Blind Driving Assists to One Touch Driving, Meet The Most Accessible Forza Motorsport Ever
Forza Motorsport has reportedly been delayed from its Spring release window
According to a new report, Forza Motorsport has been delayed out of its Spring 2023 release window to as early as “Q3 maybe even a little bit later.”
It was just this week that Microsoft showed off a chunk of Forza Motorsport gameplay at the Xbox and Bethesda Developer Direct presentation. But viewers noticed that the release window provided had a vague 2023 rather than a more specific Spring 2023, as noted in the trailer for the game at last year’s Xbox and Bethesda summer showcase. Now, Giant Bomb’s Jeff Grubb, known for his insider information, has expanded upon that with the claim the game has been slightly delayed.
“I feel pretty good about this after asking around a couple of times after hearing it the first time earlier today,” Grubb said on the most recent episode of the Game Mess Decides podcast (thanks, VGC). “It does seem like Forza is going to slip later into the year and probably won’t be the first half of the year…The timeframe I’m hearing for Forza is like Q3, and maybe even a little bit later than that.”
Forza Motorsport built to take “full advantage” of Xbox Series X/S
A seven-minute look at Forza Motorsport was shown as part of today’s Xbox and Bethesda Developer Direct presentation, where more details were shared about the racing game.
During this time, the developers discussed how they are striving to make the game look, sound, and feel real through the cars, tracks, and audio – all of which promise to deliver a “generational leap in fidelity, immersion, and realism.”
There will be over 500 real-world cars in the game, each are more dynamic than ever. You can collect and race these cars, 100 of which are new to the series, as well as customize them using more than 800 unique upgrades and modifications.
Forza Motorsport promises ray traced reflections, ‘fully procedural’ clouds, and loads of other technical doodads
Forza Motorsport 8 will have 500 new cars, and 4K 60FPS environments
The next game in Xbox’s realistic racing game series, Forza Motorsport 8, has been shown off at the new Xbox Developer_Direct showcase. So we’ve broken down all the new details and gameplay we saw at the showcase for you right here.
‘Forza Motorsport’ arrives later this year on Xbox Series X/S, PC and Game Pass
Forza Motorsport, the eighth mainline entry in Turn 10 Studios’ long-running simulation racing series, will arrive later this year, the developer announced during Microsoft and Bethesda’s Developer Direct showcase. The release date constitutes something of a delay, as Microsoft announced last June it would release the game in the spring of this year. Moreover, if you were hoping to play the game on an Xbox One console, you’ll need to turn to the company’s Xbox Game Pass service to do so; Microsoft plans to release Forza Motorsport on Xbox Series X/S, Xbox Game Pass and PC via the Microsoft Store and Steam.
On Wednesday, Turn 10 promised Forza Motorsport would take full advantage of the latest Xbox and PC hardware to deliver the franchise’s most immersive racing experience yet. The game will feature more than 500 cars for players to collect, including 100 vehicles that are new to the series. To make those cars look their best, Turn 10 used a spectrophotometer to scan the paint jobs of the cars featured in the game. “With this new sourcing technique, our paint models have a more realistic light response across colors, metal flake and gloss levels,” the studio said in a blog post published after the showcase. Each car will now also feature context-aware damage and dirt buildup that Turn 10 says is “authentic and unique” to each vehicle.
During the showcase, the studio showed off Kyalami Grand Prix Circuit in South Africa, one of the five new racing tracks featured in the game. With the help of photogrammetry and laser-scanned images, Team 10 says the environments in Forza Motorsport feature 10 times more realistic detail than past entries in the series. With the addition of dynamic time of day and weather simulation, Turn 10 says fans can expect no two laps around a track to look or play the same.
Expect Microsoft to share more details about Forza Motorsport later this year.
Forza Motorsport Details and Gameplay Revealed During Xbox Developer Direct
During today’s Xbox Developer Direct, Turn 10 Studios showed off some new details about Forza Motorsport, the upcoming 8th mainline entry in the long-running Xbox racing franchise.
The game will feature more than 500 cars for players to collect and race, including more than 100 cars that are new to the game. There will also be more than 800 unique upgrades available to trick out those rides.
Forza 8 looks to be a visual treat, with the power of the Xbox Series X paving the way for the best-looking Forza we’ve seen yet. Turn 10 says that real life car paints are captured using a spectra-photometer in order to develop paint models that have realistic light responses that vary depending on the color and type of paint used. Damage and dirt buildup will also be simulated as you race, with your car accurately getting dirtier and more banged up to reflect how you’ve been driving.
During the dev direct, Turn 10 showed off Kyalami Grand Prix Circuit in South Africa, one of five new environments, which will join 15 fan favorites that have been built from the ground up for this generation. The team says that Forza 8 will have ten times the detail compared to previous generations, with things like a procedural cloud system, physically based lighting, volumetric fog, and dynamic time and weather all bringing unique details into every race.
Forza Motorsport will arrive in 2023.
Forza Motorsport will push the Xbox’s limits, developers promise
‘Bleeding-edge physics’ mean higher fidelity, not just in looks, but in gameplay
Turbo Golf Racing early access review: a great new motorsport takes us one step closer to the car olympics
Is it lazy to describe Turbo Golf Racing as ‘Rocket League if the cars were playing golf instead of football?’ A bit, yes. But it’s also largely accurate. Up to eight players race across a track, ramming their boost-enabled car into their huge futuristic golf ball to send it flying forwards until (depending on your skill or luck) it flies/rolls/plops anticlimactically into the big hole at the end. It’s golf, sort of, but fast, demanding, and often unpredictable. You don’t even have to wear silly trousers while playing it, but that’s just my personal choice.
Of course, it’s not quite so simple as hitting your ball forward and relying on the videogame gods to deem your ball worthy of reaching the goal before everybody else’s. There are 30 courses of varying length and complexity, and none of them are a simple drag race to the end. There are ramps, twists, turns, and plenty of obstacles. While the very shortest courses are pretty frictionless (I’ve won a few in under 20 seconds), the longest ones are practically begging you to make agonising mistakes.