Tag: play
A new multiplayer Harry Potter game promises all the online Quidditch you can’t play in Hogwarts Legacy
How to Play the Uncharted Games in Chronological Order
Look, just bloody play Loretta, damn you
I’d planned on starting with a line about how Loretta is an exception to how psychological horror games are about trudging around an abandoned mental hospital with the worst torch in the world until the girl from Ringu menaces you. It was already interesting and good enough pretty much right away to earn a recommendation, but after one of what will definitely be several playthroughs, leaving my praise that faint would do it a terrible injustice.
Loretta is goddamn excellent by any standard. Where other games use the mentally unwell narrator to explain everything away with “turns out you’re secretly crazy”, it’s instead just one layer of a complex horror mystery with splashes of drama and noir, whose surprises I’m straining not to spoil.
Tron: Identity is the perfect Disney universe for Bithell Games to play around in
^Watch our Tron: Identity video review above!
TRON is one of the most historically significant films in Disney’s catalogue. Perhaps more than any other movie, it was massively ahead of its time: the techniques and technology developed in order to shoot it have in the many decades since its production become the norm for big-budget filmmaking. It had a huge big-budget sequel, an animated spin-off series, and a litany of video game adaptations (including the marvellous TRON 2.0, which still works as a worthy sequel to the original film). So why has this major franchise that hasn’t produced anything since the early 2010s come back with, of all things, a visual novel?
See, TRON is an odd one. The original film, which I love, is as silly as it is pivotal. The liberal use of computer-generated imagery, which looks proterozoic by today’s standards but oddly timeless as a result, combined with the process of shooting most of the film against nothing in order to transplant the actors into a world conjured out of CG and matte paintings – a film where almost every shot is a visual effect – was pretty much unheard of at the time.
(For Southeast Asia) State of Play debuts 25 minutes of all-new Final Fantasy XVI gameplay
Final Fantasy 16 Showcase: Everything Announced at Sony State of Play
Final Fantasy XVI State Of Play Showcases Real-Time Combat And World Exploration
PlayStation and Square Enix have shown off 20 minutes of gameplay from Final Fantasy XVI, highlighting combat and world exploration. The State of Play focused on the combat of Final Fantasy XVI, some of the story and side content, and the massive Eikon fights.
This new video showcased the real-time action combat, which is relatively new for the franchise. Snippets of Clive, the main character, fighting enemies on the ground were shown, as well as the battles where you control the Eikon, the massive summons in the game. The action is all in real time and Clive will learn a ton of different abilities and attacks from the different Eikons in the world, allowing players to adapt the combat to their own playstyle. These abilities can be found in a massive skill tree, which allows you to reset those abilities at any time and even let the game pick your abilities for you.
The massive Eikon versus Eikon fights can play out in a number of different ways, with one shown featuring a third-person shooting sequence and others feeling similar to an all-out wrestling match. Square Enix said that each Ekion battle would feel unique and be based around the specific Eikons fighting.