Tag: romero
Tomorrow, And Tomorrow, And Tomorrow’s publisher still won’t credit Brenda Romero
Last month, veteran game developer Brenda Romero called out Tomorrow, And Tomorrow, And Tomorrow – a bestselling novel about three aspiring game devs – for leaving her out of the acknowledgements page. Romero’s acclaimed board game Train inspired the in-book video game Solution, by the author Gabrielle Zevin’s own admission, which resulted in Romero speaking out. The book’s publisher Knobf Doubleday have now issued a statement refusing to credit Romero since “the only games listed in the author’s acknowledgements are video games.”
John Romero recieves lifetime achievement award
John Romero has justwon the lifetime achievement award, for this work on DOOM, Quake, Wolfenstein and far more from his decades long career.
The award was given out as part of the Game Developers Choice Awards, which gives out prestigious awards to both indie and AAA games alike. As part of a developer-focused show, it’s one of the most pretigious awards going.
After receiving the award, Romero said the following: “Thank you so much for this amazing award. It took a lifetime to get!”. He’d go on to thank the fellow developers he’s worked with in the past, the devs he’s working with now, plus his family and friends.
John Romero honoured alongside the teacher who made world’s first edutainment game
Powerlifter Kheycie Romero Squats 234 Kilograms (516-Pounds) For 2 Reps
On Sept. 14, 2022, powerlifter Kheycie Romero shared an Instagram video wherein she squats a personal record of 234 kilograms (516 pounds) for two reps in training. The 90-kilogram powerlifter wore a lifting belt, knee sleeves, and wrist wraps to help notch the strength milestone. View this post on … Read more
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John Romero reflects on the making of Wolfenstein 3D, crunch and finding time for creative exploration
In the age of years-long development cycles, it seems miraculous that Wolfenstein 3D, a game that spawned the modern-day FPS as we know it, was developed by six people in just six months. The story of Wolfenstein 3D’s development makes for a fascinating time capsule of those early days of game development – a milestone in gaming history that underlines just how much the industry has grown over the decades since.
But that’s getting ahead of ourselves a bit. The origins of Wolfenstein 3D, a gloriously violent game that paved the way for the even more gloriously violent Doom, can be found in a somewhat more cutesy series of titles: the Commander Keen series. id Software made four of these side-scrolling platformers for MS-DOS in very quick succession between 1990 and 1991, and studio co-founder John Romero tells us that the team was definitely ready for a change.