The routes that Indie video games take to the Swap differ an excellent deal, and one in all them is to make a begin on cell earlier than arriving on Nintendo’s system in a ‘premium’ iteration down the highway. The Kids We Were is following that strategy having earned awards and loads of reward on Android and iOS, with a launch date of 26th January now confirmed for Swap and Steam.
Developed by GAGEX, The Children We Have been is a story journey recreation that adopts blocky voxel-style visuals – assume The Touryst however with a calmer color palette. On cell it boasts of excessive consumer assessment averages filled with feedback praising the story, and it does sound just like the idea and setting may make for an intriguing expertise. It includes a little bit of time journey, a ‘Again to the Future’-esque quest and a setting of 1980s Tokyo suburbs.
Our story begins with Minato arriving within the small city of Kagami, an exceptionally unusual kind of place in a sleepy suburb of Tokyo.
However there’s extra to this straightforward journey than meets the attention. Minato has a secret goal: he intends to search out his lacking father, who’s supposedly residing someplace within the space.
Our younger sleuth Minato wastes no time getting began, and shortly finds a puzzling clue to his father’s whereabouts. A mysterious pocket book left for him with the portentous title “The Seven Mysteries.”
With this pocket book as his information, Minato units out on an extended and troublesome journey, not by house, however by time. For his vacation spot is none aside from 33 years up to now—the day his father and mom first met!
On Swap it will have the complete story from the Android and iOS variations, alongside a brand new bonus episode and extra collectibles.
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