Metroid Dread has been talked about quite a bit over the previous week, largely in constructive phrases. Loads of us are nonetheless on a primary playthrough, frantically operating away from E.M.M.I foes and navigating our method across the relatively sizeable map. For some, although, now it is time for optimising follow-up runs and probably speedrunning; it is a sport that appears very effectively suited to these gamers.
Right here is your second spoiler warning, learn on at your individual danger.
When you want any proof that MercurySteam and Nintendo have been good to their phrase in making the map and its progress versatile, @glaedrax (hat-tip to Eurogamer) shared a enjoyable video utilizing bombs to kill Kraid. Now, lots of you might be possible in the identical boat as this scribe in considering “however I did not have bombs”. In a follow-up playthrough it is clearly doable to go a distinct method and get the power-up earlier.
The timeline of @glaedrax is filled with fascinating observations from a number of playthroughs, too.
It is basic Metroid design to permit speedrunners and optimisers to search out good various approaches, so it is nice to see this in Dread. For the remainder of us mere mortals, too, it encourages us to attempt completely different routes for second playthroughs.
Are you planning to play by way of Dread a number of instances to experiment with completely different routes and techniques? Tell us within the feedback!