Metroid Dread has been talked about loads over the previous week, largely in optimistic phrases. Loads of us are nonetheless on a primary playthrough, frantically operating away from E.M.M.I foes and navigating our manner across the quite sizeable map. For some, although, now it is time for optimising follow-up runs and doubtlessly speedrunning; it is a sport that appears very nicely suited to these gamers.
Right here is your second spoiler warning, learn on at your personal threat.
When you want any proof that MercurySteam and Nintendo have been good to their phrase in making the map and its progress versatile, @glaedrax (hat-tip to Eurogamer) shared a enjoyable video utilizing bombs to kill Kraid. Now, lots of you might be doubtless in the identical boat as this scribe in pondering “however I did not have bombs”. In a follow-up playthrough it is clearly doable to go a unique manner and get the power-up earlier.
The timeline of @glaedrax is filled with fascinating observations from a number of playthroughs, too.
It is basic Metroid design to permit speedrunners and optimisers to seek out sensible various approaches, so it is nice to see this in Dread. For the remainder of us mere mortals, too, it encourages us to strive completely different routes for second playthroughs.
Are you planning to play by means of Dread a number of instances to experiment with completely different routes and techniques? Tell us within the feedback!