Battlefield 2042’s Class System Will Feature Weapon Proficiencies, Not Weapon Restrictions
DICE has officially given fans more details about how Battlefield 2042’s pivot to a class-based system in the game’s upcoming 3.2 update will work, including information about its new Weapon Proficiency system.
DICE began a new blog post outlining the changes by explaining how player feedback proved critical in implementing the return of a class-based system in Battlefield 2042. At launch, DICE stated that many players found the Specialists, unique characters who each had a special ability or gadget, polarizing. It was a shift from a familiar class-based formula for the series, and DICE said that it quickly began putting together a team to analyze what could be changed and started to gather fan feedback.
The result is not that Specialists are going away entirely, but that they will instead be categorized into the four classes Battlefield fans know and love–Assault, Support, Engineer, and Recon.