Tag: 4.01
The Witcher 3: Wild Hunt’s 4.01 patch improves ray tracing, but tanks non-RT performance
While the patch notes for The Witcher 3: Wild Hunt’s 4.01 update claim it “improves the overall stability and performance of the game”, if you’re not using the recently added ray tracing settings, it might well do the opposite. I gave the patch a whirl to try out its PC-specific changes – namely a new ‘Performance’ setting for RT global illumination and a fix for the broken screen space reflections setting – only to find that non-ray-traced, DirectX 12 performance has been utterly knackered. Again.
New Witcher 3 update, patch 4.01 fixes the dodgy ray-tracing
If you’ve been struggling to get ray-tracing effects to work without tanking your framerate in The Witcher 3 since the launch of the RPG game’s new Enhanced Edition, then the latest update has some potentially good news. The Witcher 3 patch 4.01 includes some stability improvements and performance enhancements, including a new setting for ray-tracing that trades a bit of precision for better framerates.
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