Tag: admits
Microsoft slowly but surely admits it was wrong about the Windows 11 taskbar
Google Admits That It Can’t Make Cloud Gaming Work on Its Own
Sir Mo Farah admits he lost to a dad wearing jeans at a school running race as he ‘can’t sprint’
Mikel Arteta admits there was ‘external pressure’ to finally select Arsenal outcast
Christine McGuiness confirms new documentary and admits she’s ‘nervous’ for it to air
Mick Lynch admits RMT ballot on pay deal which could have ended strikes was ‘flawed’, sources claim
As Star Fox turns 30, it’s time for a reboot that admits: it’s okay for games to be short
Star Fox has a problem. It’s a problem that faces a lot of games of its type and era – titles with their roots in the arcade, in sapping cash from hapless players. Sure, Star Fox was never actually an arcade game – but the games it is directly descended from were absolutely structured in that way, designed primarily to maximize player turnover and revenue.
Today, Star Fox turns 30 years old – but it’s fair to say that for at least half of that existence, the adventures of Fox McCloud have been a little bit crap. Or, well – maybe crap is a bit harsh. Let’s call them muddled. And the reason? Well, it’s that damn problem described above – it’s an issue of structure.
You see, the best Star Fox games are short. Like I say, they’re structured like arcade games – similar in length to peers like After Burner or Space Harrier, but equally of a similar length to stuff like Time Crisis or House of the Dead. They’re designed so that they can be finished in under an hour, so that even experienced players are off the machine within a reasonable time, freeing up that control deck and coin input for a new customer. The length was designed to appeal to arcade and laundromat owners first, and players second – which is a problem in the modern gaming landscape.
Rhod Gilbert admits his cancer diagnosis ‘p***ed him off’ but insists he’s on road to recovery
Tesla admits Full Self-Driving beta may cause crashes, recalls 363,000 vehicles
Apparently those Super Bowl ads finally did the trick. The National Highway Traffic Safety Administration announced on Thursday that Tesla is recalling nearly 363,000 of its vehicles because the Full Self-Driving software may cause a crash. Specifically, the NHTSA cites a risk to “exceed speed limits or travel through intersections in an unlawful or unpredictable manner increases the risk of a crash.”
In all, the recall impacts 362,758 vehicles. They include, according to the announcement, “certain 2016-2023 Model S, Model X, 2017-2023 Model 3, and 2020-2023 Model Y vehicles equipped with Full Self-Driving Beta (FSD Beta) software or pending installation.”
The NHSTA initially launched its investigation into Tesla’s much-hyped Full Self-Driving system back in August, 2021 following years of fatal highway accidents and terrifying social media posts documenting the software’s seemingly self-destructive behavior. Initially it was just an engineering analysis looking into why Teslas kept chasing parked firetrucks but, last June, the agency upgraded that defect probe, enabling it to demand a recall from the company over this issue, which is how we ended up here.
“We’re investing a lot of resources,” NHTSA acting head Ann Carlson told reporters in January. “The resources require a lot of technical expertise, actually some legal novelty and so we’re moving as quickly as we can, but we also want to be careful and make sure we have all the information we need.”
Tesla will release an OTA update, free of charge to its customers to rectify the issue, Reuters reports. This recall follows a litany of similar corrective actions taken throughout 2022 for everything from funky tail lights to overheating infotainment systems to noisy seat belt chimes — even that gimmick Cyberquad for Kids got the regulatory hook.