Tag: chronicles
Hbomberguy’s jump into comics chronicles the rise of history’s dumbest villain
Writer Harry “Hbomberguy” Brewis and artist Skutch tell the story of Ned Ludd
Disgaea 7: Vows of the Virtueless and Rhapsody: Marl Kingdom Chronicles coming to PS5
A Chronicles of Amber Adaptation Is Coming to TV, With an Assist From Stephen Colbert
Here’s an example of using your clout and popularity for the benefit of everyone: Stephen Colbert has joined the long-in-the-works campaign to make Roger Zelazny’s best-selling fantasy classic The Chronicles of Amber into a series. Already aboard: The Walking Dead’s Robert Kirkman, whose Skybound Entertainment has…
Xenoblade Chronicles 3 is one massive tutorial and it gives me great joy
Xenoblade Chronicles 3 is easily one of the best games I’ve played this year. Alas, I couldn’t vote for its rightful spot in the RPS Advent calendar because it’s only on Nintendo Switch, and would out me as somehow who quite enjoys the way anime south Londoners replace rude words with “sparking” or “snuffing”. Still, I will write about the game here! Sorry supporters.
Anyway, what I want to talk about is Xenoblade 3 – so far, at least – never losing sight of its inner tutorial. I’ve been hit with new, sometimes dizzying tutorials, tens of hours into the game’s story. Rather than being bummed out by this, I’m ecstatic. In fact, I’d argue it’s what makes the experience so special.
Join the Monster Party in Summoners War: Chronicles
Summoners War: Chronicles is a cross-platform MMORPG experience based around the Summoners War series of tactical fantasy RPGs. Its huge, lush world features tons of activities and quests for single players and groups alike, making it a departure from Summoners War’s traditional turn-based battles.
Summoners War: Chronicles is a prequel to the events of the iconic Summoners War: Sky Arena. You adventure alongside one of three Summoners: The strong, courageous Cleaf, the tiny but magically-talented Kina, or the powerful spellcaster Orbia. Together, you explore several sprawling biomes like the ethereal forests of Ayah, the ancient lands of Rudelin, the beautiful, frozen Flurence—and many more.
The Monster Party Never Stops
Wherever you go, you have the opportunity to capture, collect, and train over 350 kinds of Monsters. Some Monsters in Summoners War: Chronicles are familiar, like the divine Archangel and the mischievous Joker. Other Monsters will meet you for the very first time. You’re responsible for making sure they reach their full potential: Even a seemingly low-class Monster can become a hard-hitting member of a Summoner’s team as long as they’re trained well. Combining and growing Monsters and equipment is your key to success in Summoners War: Chronicles. You also need to pay attention to the elemental make-up of each biome you visit, since Monsters are sensitive to elemental strengths and weaknesses. A wind-based Monster can lay the hurt on a water-based Monster, but a fire-based monster will thrash the wind-based monster. Light and Dark struggle against each other. The elements give and take in Summoners War: Chronicles, much like they do in Summoners War: Sky Arena. The Monsters aren’t fighting alone, however. Summoners War: Chronicles lets you beef up and customize your Summoner as you play through its story. In time, you should have a perfect team of powerful, excellent friends.
Play With Friends, Play Against Friends, Play Alone
There’s a lot to see and do in Summoner War: Chronicles, and thankfully you can experience its digital kingdoms at a pace that works for you. Single players can enjoy the story by completing main story quests alongside several side quests. Exploration brings rewards like Monster Pieces, which is used to summon Monsters, power them up, and purchase runes to make them even stronger.
Playing Summoners War: Chronicles with—or against—friends offers even more unique activities. You can join a Guild to access rewards, and to easily team up with other Summoners who are keen to partner up for challenges. You can team up to take on powerful Raid bosses and unlock rare weapons and accessories for your Summoner. You can also work together through high-level Dungeons for rewards. Rupture events let you and your allies protect key targets for a chance to win Sky Stones, Gold, and other valuable materials that power-up your Summoner. But the Endgame Dungeons are Summoners War: Chronicles’ proving grounds.
Once the main story’s done, you can challenge the game’s most difficult dungeons and powerful bosses in groups of three. Victory, if you can achieve it, pays out big rewards. New dungeons will be released on a regular basis, and a ten-player dungeon is currently in the works. If you’re not in the mood to get along with other people, you can rumble via competitive multiplayer options like Challenge Arena and Brawl Arena. The Challenge Arena’s AI-controlled battles let you try your Monsters’ luck against preset defensive teams, while fights in the Brawl Arena, which will be added in a later update, pit you against other players who will try to smash you up.
Summon Adventure
Long-time Summoners War fans might initially be a bit surprised at the new gameplay mechanics driving Summoners War: Chronicles. Not only do you travel through a brand-new world made up of large, varied environments, but your success is also dependent on the synergy between your Summoner and your Monsters. You need to work as a team to support each other throughout your expedition, or risk failure. But no matter where you go in Summoners War: Chronicles, and no matter what you do, your awesome stable of Monsters will always back you up.
Summoners War: Chronicles is available November 10 on Steam, the App Store, Google Play, Google Play Games on PC, and Com2uS’ own gaming platform, HIVE.
UK’s most boring calendar chronicles desperately-dull landmarks along M40 motorway
A MIND-numbing motorway calendar is enough to drive you to distraction.
It features 12 desperately dull images along the M40.
They include unremarkable road signs, pylons, a water tower, bridge, factories and a fence with graffiti along the 89-mile stretch from London to Birmingham via Oxford.
The Landmarks of the M40 was dreamed up by media firm coworkers Michael Lee and Jim Thornton as they commuted from the capital to Stoke-on-Trent while setting up a new office.
Jim said: “Like most of the British Isles, if you look hard enough, the M40 turns out to carve its way through a wonderland of history in all its eccentric British glory.
Doing research on the landmarks has given us a renewed love and admiration for the British landscape, and the M40 in particular.”
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Photographer Peter Meadow said: “I don’t actually own a car so when Michael approached me with the idea, my first goal was to try and put myself in the mindset of the average M40 commuter.
“The photos tell the story of all those little milestones that help keep you going until you reach your goal and celebrate those, which I kind of like.”
The calendar costs £7.99 from publishing firm Motorway Vistas.
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Xenoblade Chronicles 3’s Teen Heroes Turn a Good Game Into a Great One
All narrative-focused video games live and die on their cast of characters, and nowhere is this more true than in RPGs. Just as it’s easy to get swept up into an interesting world by the party members and supporting cast you meet along the way, it’s just as viable to realize the characters in the game are a burden or…
Xenoblade Chronicles 3’s release feels like the Switch is teetering on the cusp of a real piracy problem
It’s been possible to play Nintendo Switch games on devices that aren’t the Nintendo Switch for a while now. This is nothing new. But, over the last couple of weeks, I really feel like I’ve sensed a shift in the scale of the conversation – and though it’s anecdotal, Xenoblade Chronicles 3 feels like a sea change.
To explain what I mean, let me give you a little bit of website inside baseball. As you’ve probably noticed, game guides are a major part of the business model for outlets like VG247. What guides we produce are determined by two key factors.
The first is intuition – we play the game and figure out what we feel people are going to get stuck on or worry about enough to pick up their phone and punch in a search. Once a game is released, we can track what people are typing into Google, Bing, and other such search engines more directly. And if we see a particular search spiking in popularity and frequency, we know that we should probably do a guide on it.