Tag: comic
Marvel Snap is kind of like a wild comic book story generator
Second Dinner’s Marvel Snap may be an addictive card game, but it’s also surprisingly good at telling unpredictable superhero stories.
Avatar: The Way of Water’s Space Battle That Could’ve Been Comes to Life in This Comic Preview
There was a long—long—time between Avatar and The Way of Water, and in the decade-plus it took James Cameron to make his sequel and bits of bobs of maybe another three movies beyond it, there were many ideas for what came next in Jake and Neytiri’s stories that were left off the table. But now you can take a look at…
40 years after being canceled, the D&D cartoon will return as a comic
The 1980s Dungeons & Dragons cartoon is coming back as a comic book
Fear not, Ranger!
‘Hellboy: Web of Wyrd’ is a stylish brawler that takes its cues from the comic
One of the least expected announcements at The Game Award creator Mike Mignola and Dark Horse helped pen the story, and the cel-shaded look is more than a little reminiscent of what you saw on paper. b of Wyrd, a roguelite (read: purposefully brutal and repetitive) brawler that revolves around everyone’s favorite half-demon. You play Hellboy as he takes on a series of seemingly disconnected adventures that are ultimately linked to the mysterious Butterfly House — with plenty of difficult one-on-one fights, of course.
The comic book connection is more than superficial. Hellboy creator Mike Mignola and Dark Horse helped pen the story, and the cel-shaded look is more than a little reminiscent of what you saw on paper. You can also expect some solid voice talent, as Lance Reddick (Charon in John Wick, Zavala in Destiny 2) plays the titular character.
The game doesn’t yet have a release date, but it’s coming to PC, PS4, PS5, Xbox One, Xbox Series X/S and Switch. You’ll have no problems finding a platform to play on, then.
Need For Speed Unbound Review – Comic Book Racing
The first thing that jumps out when starting Need for Speed Unbound is its vibrant art style. At a time when most other racing games are striving for photorealism, EA’s latest distinguishes itself from the rest of the grid by adopting a stylized mix between reality and comic books. While its cars land on the side of realism, the characters behind the wheel are cel-shaded and its open world falls somewhere in between the two aesthetics. Vivid graffiti-style flourishes also pop up when you activate nitrous or fly off a ramp, and drifting kicks up colorful tire smoke that looks hand-drawn, with all of these effects punctuating the action with a unique sense of style.
There aren’t any modern racing games that look quite like it, yet the rest of Unbound feels like a continuation of 2019’s Need for Speed Heat. From the distinction between day and night races to the cat-and-mouse chase that occurs when you have to outrun the cops and make it to a safe house in order to bank your money. Unbound doesn’t attempt to reinvent the wheel, but what’s here maintains the series’ recent quality, even if there are some wrong turns along the way.
As is now customary in Need for Speed games, Unbound features a rather forgettable story about getting back at a former friend who stole your ride. There’s little point in delving into details because, ultimately, it’s inconsequential. Cutscenes are sprinkled in every now and then, but for the most part, the story is just sort of there, happening in the background as you drive around the city, so at least it’s unobtrusive. There’s some fun incidental dialogue every now and then, including one mission where you’re traveling with a “weeb racer” who spends the whole journey telling you about the history of anime and how it definitely isn’t a cartoon. Rapper A$AP Rocky also makes an appearance (because why not?) and it feels like he was given a microphone and free rein to say whatever came to mind. It’s a moment that stands out in a game that’s filled to the brim with ancillary dialogue. Aside from this, the story is relatively easy to ignore, but it does succeed in giving impetus to the game’s structure.
Skybound’s Clementine comic undoes the hopeful ending of Telltale’s The Walking Dead, but in a thoughtful way
A conversation in the RPS Treehouse the other day reminded me that there is only one game I have ever completed for the first time and then finished again, all within the span of a week. That game was The Walking Dead: The Final Season.
Having played all three previous seasons of Telltale’s choose-your-own-zombie-apocalypse tearjerker (plus the 400 Days DLC and the Michonne spin-off), it’s no surprise that I was incredibly invested in Clementine’s story by The Final Season. I’m not a big kid person, typically, but you’d have to be beyond heartless not to love little Clem, wouldn’t you? Even though, by the time TFS rolls around, she’s grown into medium-sized Clem, and is a bit bloody scary to boot.
Wakanda Forever’s Namor is a comic book mutant, but an Atlantean born
Imperius Rex over Mutatis Mutandis