The new Hellraiser’s gory fun only cuts skin deep
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Actor Jamie Clayton successfully resurrects Pinhead and a hit-or-miss horror franchise
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A Montana hunter is alone in the Absaroka Mountains when he suddenly observes a huge Sasquatch break out into the open and sprint tremendously fast through the deep snow.
“This particular experience happened on Thanksgiving day 1979. I was hunting alone in the Absaroka Mountains, south of Livingston, Montana where I was living and working at the time. I and my so-called friends left my home very early that Thanksgiving morning and drove 30 or so miles to the turn-off. It took us into very beautiful the rugged mountains. It has snowed more than a foot the night before which made for a challenging and interesting drive. I was chained up on all four tires but still had a couple close calls on the narrow trail. I drove as far as I could before eventually getting stuck, mostly because of how steep the trail was. I wasn’t too worried about getting unstuck because I knew I could back up to a turnaround spot I had just passed. So I parked and got busy gathering my gun, gloves, backpack, etc.
I look at my friends and told them to hurry and get ready let’s go. Without looking at me they both told me they wouldn’t be able to make it. I’d already made that assumption so I wasn’t surprised. I started walking. The snow was deep and for tough walking. There were drifts even deeper I had to get through, sometimes to my waist.
I guess I’d gone about a mile after an hour struggling when I glass the side of a hill of a mountain in front of me about a quarter mile away. I spotted what looked like a line of tracks from a small herd of elk headed toward a pocket of timber down from me. The snow was so deep, but I could see everything of interest very well.
I’d been there for at least a couple hours when I started hearing voices. There’s a large drainage to my right about 200 yards away from me. I thought it might be where the voices were coming from and it turned out I was right. Just above the drainage was a huge park, mostly flat, between me and the pocket of timber where I believed the elk were bedded. The park was about 50 yards from me and then a couple hundred yards to the pocket.
I was listening hard watching the drainage when I started smelling cigarette smoke coming from the same place as the voices. I immediately thought it was my two buddies because they both smoked. Not only were they talking very loud but the smoke was so strong I knew if there were elk anywhere around they wouldn’t be for long and good luck getting a shot. I was watching the trench very closely when suddenly out popped a Sasquatch moving at full speed. I guess it was full speed because it sprinted that four or five hundred yards in deep snow taking no more than 15 seconds.
When it came out of the timber in that drainage I must have gasped or something because without losing stride it turned its head and looked directly at me. I felt like it marked me because I continued to have experiences involving them to this day. No, I don’t like it or want it. I know they do not have good intentions. It had long dark brown or black hair all over its body. I would say it was anywhere between nine to ten feet tall with long legs and easily ran through probably three feet of snow amazingly quick. It had a dark but sort of human-like face that showed expression. As it looked towards me the voices I heard were from two hunters, or should I say, morons. After about five minutes, while I was still trying to process what I just witnessed, the hunters walked up and out of the same drainage about 75 yards closer to me than the Sasquatch. They hadn’t seen anything, not even the trail where it had come out and run, but they’d tried to walk in the same direction. I could see them struggle to make it even 10 yards. They turned around and followed their own tracks behind back into the drainage.
I could hear them talking for another 30 minutes at least. Unbelievable. I didn’t bother trudging through that deep snow to go down and look for tracks. I was already worn out and I knew for certain what I’d seen.
I finally got back to my truck. My buddies were pretty mad and cold. As expected, after a detailed account of my experience they laughed and joked about it all the way home. Needless to say, I threw them to the curb.”
Transcribed source: https://www.youtube.com/watch?v=Ry4pAzY08Iw
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Have you had a sighting of a winged humanoid or huge bat-like creature in the Chicago, Illinois metro area / Lake Michigan region? The entity has also been referred to as the ‘Chicago Mothman’, ‘Chicago Owlman’ & ‘O’Hare Mothman.’ – Chicago / Lake Michigan Winged Humanoid Regional Interactive Map – Please feel free to contact me at lonstrickler@phantomsandmonsters.com – your anonymity is guaranteed. Our investigative group is conducting a serious examination of his phenomenon. We are merely seeking the truth and wish to determine what eyewitnesses have been encountering. Your cooperation is truly appreciated.
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Apple warns that the Depth app is not a dive computer and it cannot provide decompression stop information or gas analysis. In situations where failure of the Apple Watch Ultra could lead to death or personal injury, Apple suggests using a secondary depth gauge and timer. Apple further recommends that the Apple Watch Ultra only be used by trained divers following safety protocols and diving with a buddy.
The support document walks through how to use the Depth app, which can be set to auto launch whenever the Apple Watch Ultra is submerged in water that is one meter deep or more. When the Depth app launches, the Apple Watch Ultra will turn on Water Lock to prevent screen activation, and a session can be ended with a press and hold on the Digital Crown.
The Depth app will provide a consolidated dive summary at the end of a dive session, letting users know the length of the dive, the water temperature range, and maximum depth.
Apple has also provided a new support document that outlines everything the new Compass app can do, highlighting how to use the Backtrack and Waypoint features, plus there is information on the recommended temperature range for various Apple Watch Ultra activities.
This article, “Apple Provides Deep Dive Into New Apple Watch Ultra Depth App” first appeared on MacRumors.com
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Have you ever played a game and thought, “Are we actually the bad guys here?” Usually, the whole “we’re fighting on the wrong side of history” line is a deliberate plot device in RPGs, offering moments of clarity to not only peel back the curtain and provide fresh impetus for the events yet to come, but also to cleverly reframe everything you’ve achieved so far. I don’t say this to spoil the events of The DioField Chronicle, the new real-time strategy game from Lancarse and Square Enix, but it is a question I found myself asking a lot during its middle act – and it never quite delivers the punchline you’re looking for.
Around 8-10 hours into the game, there’s an extended portion of the campaign that sees your band of Blue Fox mercenaries bringing an entire region of DioField Island to heel because they’re, err, pro democracy. Of the cast’s central quartet, only one stands up as a voice of reason when motions are made to quell these despicable riots, but he’s repeatedly shot down every time he tries to offer an alternate view. Eventually, one character says to him, and I quote, “Isca, what has got into you? You ought to know the danger posed by the ideology of democracy.” It’s an odd stance for someone clearly not a villain to take in 2022, although really, I should have probably seen it coming. Our mercs work for a duke after all, and most are aristocratic nobles who are handy with a sword. Oh no. I think this might actually be played: Tories – The Game. Yuck.
Skiller Whale does Deep Coaching for scale ups with ambitious tech strategies. The idea came from pain that my co-founder,…
The post Meet Hywel Carver, CEO at Tech Deep Coaching Company: Skiller Whale appeared first on TechRound.
Company of Heroes 3’s Italian campaign map is by far the most ambitious single-player experience in the series’ history. At first glance, it could be mistaken for a World War II-themed Total War mod. Fighting your way from the southern tip of the peninsula all the way to Rome will require careful planning, use of your land, sea, and air resources, and some political decision-making. The focus, though, is still on setting up exciting RTS missions, and Relic has even dialed back some elements to support this goal, like autonomous support companies, based on player feedback.
In our first campaign preview, we saw a slightly different set-up for Italy where smaller detachments of machine guns, anti-tank weapons, and rifle teams could join a larger company in a support role, or position themselves around the map to fight it out in automatically resolved minor engagements. Players and devs felt like this added a lot of extra micromanagement, so these detachments will now only be used in supporting roles for your divisions. There will still be static emplacements like AA turrets and machine gun nests that can deal damage to you outside of RTS battles, though, meaning every advance needs to be carefully planned.
The key to success, I found, is a sort of combined arms leapfrogging strategy. A strong defensive line might be vulnerable from the air, but you’ll need to capture an airfield before you can really take advantage of that weakness. But if the airfield is also heavily defended, it might help to bring some ships into range for a naval bombardment. Not so fast, though! Coastal defenses can chew your boats up, so first you’ll need to send in ground forces to take out the coastal batteries and clear the way. Working backwards from your main objective and figuring out step-by-step how to take apart the Axis frontline using all the available resources is a tricky puzzle.
All along the way, you’ll be pulled in different directions by the rival US and British generals, Buckram and Norton, who are on the same side but have very different ideas about how to best execute the invasion. This situation is based on real-life disputes between the Allied commanders in Italy, and trusting one over the other will unlock a different set of perks as well as impacting the flow of the narrative. A third voice in your ear comes in the shape of Valenti, an Italian partisan leader who you’ll meet early on. You’ll make a lot of choices that favor one over the others, and can even risk losing their support if you’re not careful, but it is technically possible to keep everyone happy. It just won’t be easy.
While Buckram and Norton are more conventional in their approach, Valenti’s partisans open up some new options for asymmetrical warfare. Partisan hubs, which are another type of special settlement, can deploy spies and saboteurs to scout, disrupt enemy forces, or even take control of settlements that aren’t garrisoned by a company without a fight. It’s a playstyle you’ll have to commit to by supporting the partisans, but one that can be very rewarding and open up cracks in the enemy’s defenses where it would be difficult or impossible by more direct means.
To show how this all comes together, here are a couple different ways things can play out leading up to the pivotal Battle of Monte Cassino and breaking the German Gustav line. This is a turning point not just for the Italian campaign, but for your relationship with the various commanders.
First, I execute a naval landing near Minturno, pushing up to take Gaeta and break through in the West. We could make an end-run up the coast on Anzio here, but bypassing Monte Cassino leaves us vulnerable to counterattack and getting cut off from the rest of our forces. We weaken the hilltop town of Camino with an artillery barrage, allowing us to overrun it easily. Then, we flank Venafro from the east where there’s a gap in the line, though our tanks have to chug through some less than ideal terrain to exploit it. Meanwhile, we repel a counterattack on our Eastern flank from the direction of Ortona, a port we can secure to let us move our navy up that side of the map so both coasts are under our strategic control.
From this point, it’s a straight shot to Monte Cassino. But the Germans are really dug in. So we do what the Allies did historically and bomb the ancient monastery before storming in for the capture. This, understandably, upsets Valenti, who has had enough of us destroying her country’s cultural heritage. She can even leave our service entirely if we’ve been neglecting her requests all along, and we won’t get access to her bonuses anymore.
But what if history played out a little differently? If we’re clever, there is another way to get into that monastery. Italian partisans stationed at Agnone allow us to recon the defenses around Monte Cassino so we know what we’re dealing with. Then, we can use our artillery and a swift armored advance to cripple up the German anti-air defenses. Another partisan mission softens up the abbey itself, and we’re able to drop an American airborne division right at the foot of the hill.
The choices we made on the campaign map will translate into the story mission itself. We could be dealing with an intact abbey gleaming in the sun as we fight our way up the hill, or it could already be bombed to rubble with enemy mines and ambushes waiting within. Preserving Monte Cassino is definitely the more risky of the two options. If we can’t capture it, our airborne boys will be stranded behind enemy lines and beaten up badly enough that they might not make it out alive. But if we succeed, not only will Valenti be pleased that we spared a historic heritage site, the Gustav line will collapse quickly without its strongest anchor point.
This is only one of the many difficult choices you’ll face as you try to outfight, outmaneuver, and outwit the Axis. The fact that not everyone on your side of the line agrees about what’s best adds an extra, human dynamic to the tough decisions you’ll have to make along the way. They do say all roads lead to Rome. In Company of Heroes 3, everyone’s road will be different.