Tag: devs’
Ex-Fortnite devs’ ‘collaborative RPG’ Project ORCS aims to let you make your own Baldur’s Gate 3
Former Fortnite and Blizzard developers have formed new studio Lightforge Games to make a multiplayer RPG that applies the collaborative world-building and storytelling of original tabletop Dungeons & Dragons to the polished video game presentation of its successors in the likes of Baldur’s Gate 3.
Dead Cells to receive its final update as devs move on to new “secret projects”
Dead Cells developers Motion Twin have announced their roguelike Metroidvania will receive its final update with the launch of the appropriately titled Update 35: ‘The End Is Near’. It’s been a pretty great run as these things go: over the course of seven years, Dead Cells has received four major DLC expanions, a mobile release and, of course, 35 of those big title updates. However, current custodians Evil Empire are now moving on to greener, “secret projects”-flavoured pastures – the emphasis being on pastures plural there, if their Xweet about it is anything to go by, too.
Zelda: Tears of the Kingdom has the Ascend ability because the devs love to cheat
Ascend, one of the new abilities found in The Legend of Zelda: Tears of the Kingdom, was originally a debug option before being made into a feature.
You know what I miss being able to do in games? Cheat. I love a good cheat code, whether it’s to make the game a bit funnier, or just to make things easier for myself. And it turns out that I’m not so different from the developers of Zelda: Tears of the Kingdom, who also love to cheat at video games. In an interview with Polygon, Zelda series producer Eiji Aonuma and Tears of the Kingdom director Hidemaro Fujibayashi spoke about the latest release in the series, and shared that the Ascend ability was born from using a debug feature in the game.
When asked about their favourite of the new abilities, Aonuma said, “I guess for me, it’d have to be Ascend. I’m somebody who, you know, if I can find a way to cheat, I like to do that kind of gameplay.” Following on from that, the pair were asked whether the point about cheating came up during development and how these new abilities are basically cheat codes, Fujibayashi confirmed that that was the case, and came from the convenience of being able to use the debug feature that allowed them to escape caves.
Tears of the Kingdom devs on reinventing Zelda: ‘Cheating can be fun’
Eiji Aonuma and Hidemaro Fujibayashi discuss player freedom, Majora’s Mask comparisons, and the possibility of a Zelda movie
Why you’re right to hate motion blur in games (but devs aren’t wrong to include it)
PC Game Pass “100% worth it” for the devs behind its newest indie game
Launching on PC Game Pass has been “100% worth it” for Ravenlok, according to developer Cococucumber. The fantasy action-adventure game is the latest release to arrive on Microsoft’s subscription service, coming to both PC and Xbox Game Pass alongside the option to purchase the game outright via the Microsoft and Epic Games stores.
MORE FROM PCGAMESN: Best indie games, Best fantasy games, Best action-adventure games
Apex Legends Devs Take Aim At Bots, Smurfs In Season 17
Apex Legends Season 17: Arsenal launches next week, and will introduce a number of significant changes to the game, from the end of seasonal ranked splits to the introduction of a new weapon mastery system (and, of course, a new legend). But with all the pre-season excitement in the air, it’s easy to miss one of the most valuable additions Season 17 is bringing to the game: a better system for targeting the cheaters, bots, and smurfs who have plagued Ranked Mode in recent times.
During Season 17 previews, Respawn gave attendees the scoop on the dev team’s latest anti-cheat measures. While discussing the game’s “under-the-hood” changes to Ranked Mode matchmaking, Apex Legends design director Evan Nikolich detailed some of the behind-the-scenes moves being made to combat players with less-than-honorable intentions.
“We have an all new matchmaking system done with a hidden skill rating,” Nikolich told viewers. “The big thing is we’re taking into account is pre-made squads, to balance for competitive advantages.”
Valve won’t let devs frontload Steam screenshot galleries with a dozen trailers anymore, says many don’t know ‘how best to manage’ the space
CoD has problems on PC currently, so one player sent the devs a pizza asking for help
A CoD player affected by the recent issues caused by Modern Warfare 2 and Warzone 2’s Season 3 update decided to send the devs pizza asking for help.
Developing live service games isn’t always a smooth ride, and the latest big update for the current pair of CoD games was no different. When the new season dropped on April 12, the biggest multiplayer update since the games both launched, players that have AMD Vega GPUs in their PCs have been suffering from crashes. This is also affecting players with other Vega hardware too, so it’s a widespread problem – developer Beenox did acknowledge the issue on Twitter on April 17, but a fix hasn’t been implemented as of yet. So in a slightly different approach to get noticed by the devs, one fan decided to send them a pizza.
As spotted by PCGamer, over on the Modern Warfare 2 subreddit, a user shared a post titled, “I had a pizza delivered to Beenox with a message on [the] box saying ‘Help Vega Please’ because I don’t know what else to do.” The post was originally paired with a photograph showing proof-of-delivery, but has since been delivered, and according to PCGamer it appeared to be sat on a waiting room bench, suggesting the pizza never arrived directly to the devs. A good call on the securities part there I reckon.