Tag: edge
Animoca Brands’ Yat Siu on why Asian companies may have the edge in blockchain games
Yat Siu, executive chairman of Animoca Brands, helped open our GamesBeat Summit Next 2022 event by talking about the hurdles that blockchain games face in garnering more momentum. And while explaining that, he also noted how Asian game makers may have an advantage over those in the U.S. and Europe when it comes to blockchain […]
This gaming chair will literally keep you on the edge of your seat
Sony’s DualSense Edge PS5 controller will arrive on January 26th
Sony has revealed when you’ll be able to get your hands on its premium DualSense Edge controller for PlayStation 5, but be prepared to shell out a pretty penny for it. The $200 peripheral will be available on January 26th in the US, UK, France, Germany, Netherlands, Belgium and Luxembourg. Pre-orders will open on PlayStation Direct on October 25th.
The DualSense Edge is “built with high performance and personalization in mind,” Sony says. You can swap out the standard thumbstick caps, for instance, and use the included high dome caps or low dome caps instead. Replaceable stick modules will be sold separately for $20. For the back buttons, you can opt for half-dome or lever versions, both of which are included with the controller.
You’ll be able to adjust the thumbstick sensitivity to your liking and remap the controls (including the back buttons) as you wish. Trigger stops and dead zones are adjustable as well. Those could come in handy if you play games that demand twitch reactions, since you’ll be able to reduce the travel distance.
There’s the option to save these settings to unique profiles you can switch between by using shortcuts. You can adjust audio levels via shortcuts too. What’s more, the controller comes with a braided USB-C charging cable that you can lock into place.
The DualSense Edge is clearly geared toward serious gamers, particularly given that price. It’s almost three times the cost of the standard $70 DualSense. However, it’s in the range of the Xbox Elite Series 2 controller, which starts at $150, and as of Tuesday is customizable through the Xbox Design Lab. The DualSense Edge is the same price as Scuf’s Reflex gamepad for PS5. Scuf also offers more expensive models, which may cast the initial sticker shock of Sony’s latest offering in a slightly less harsh light.
DualSense Edge wireless controller for PS5 launches globally on January 26
EA shutting down Mirror’s Edge online services in January
![](https://assets2.rockpapershotgun.com/Mirrors-Edge-online-services-shut-down.jpg/BROK/resize/1920x1920%3E/format/jpg/quality/80/Mirrors-Edge-online-services-shut-down.jpg)
A few more classics have made their way onto EA’s list of games they’re shutting down online services for, with Mirror’s Edge the most notable casualty for PC players. The shutdown will come into effect from January 19th, 2023, just overshooting the 13th anniversary of the game’s launch on PC. It’ll presumably affect the dystopian parkour game’s online leaderboards, and downloadable Ghosts of other players.
Mirror’s Edge and Onrush Among the EA Games Shuttering Their Servers Soon
Razer’s new Edge game streaming handheld will start at $400 USD
The Razer Edge cloud gaming handheld starts at $400 and has a 5G version
10 Cutting Edge Features to Expect From Apple’s Upcoming AR/VR Headset
With the iPhone, iPad, and Apple Watch, Apple’s hardware and software led it to dominate those categories within a few short years after entering a new market, and it’s likely the same thing will happen with augmented and virtual reality. We’ve rounded up 10 features rumored for the AR/VR headset that will set it apart from competitors.
4K Micro-OLED Displays
Apple is using two high-resolution 4K micro-OLED displays from Sony that are said to have up to 3,000 pixels per inch. Comparatively, Meta’s new top of the line Quest Pro has LCD displays, so Apple is going to be offering much more advanced display technology.
Micro-OLED displays are built directly onto chip wafers rather than a glass substrate, allowing for a thinner, smaller, and lighter display that’s also more power efficient compared to LCDs and other alternatives.
Apple’s design will block out peripheral light, and display quality will be adjusted for peripheral vision to cut down on the processing power necessary to run the device. Apple will be able to reduce graphical fidelity at the peripherals of the headset through the eye tracking functionality being implemented.
More Than a Dozen Cameras
Apple is outfitting its AR/VR headset with more than a dozen cameras, which will capture motion to translate real world movement to virtual movement. It is said to have two downward-facing cameras to capture leg movement specifically, which will be a unique feature that will allow for more accurate motion tracking.
The cameras will be able to map the environment, detecting surfaces, edges, and dimensions in rooms with accuracy, as well as people and other objects. The cameras may also be able to do things like enhance small type, and they’ll be able to track body movements.
Iris Scanning
For privacy and security, the AR/VR headset will integrate an iris scanner that can read the pattern of the user’s eye, allowing for an iris scan to be used in lieu of a password and for payment authentication.
Iris scanning on the AR/VR headset will be akin to Face ID and Touch ID on the iPhone, iPad, and Mac. It could allow two people to use the same headset, and it is a feature that is not available on competing headsets like Meta’s new Quest Pro.
Facial Expression Tracking
The cameras in the AR/VR headset will be able to interpret facial expressions, translating them to virtual avatars. So if you smile or scowl in real life, your virtual avatar will make the same expression in various apps, similar to how the TrueDepth camera system works with Memoji and Animoji on the iPhone and iPad.
Thin and Light Design
Apple is aiming for comfort, and the AR/VR headset is rumored to be made from mesh fabric and aluminum, making it much lighter and thinner than other mixed reality headsets that are available on the market. Apple wants the weight to be around 200 grams, which is much lighter than the 722 gram Quest Pro from Meta.
In March 2021, Apple analyst Ming-Chi Kuo said current prototypes were around 200 to 300 grams.
Control Methods
3D sensing modules will detect hand gestures for control purposes, and there will be skin detection. Apple will allow for voice control and the AR/VR headset will support Siri like other Apple devices. Apple has tested a thimble-like device worn on the finger, but it is not yet clear what kind of input methods we’ll get with the new device.
Interchangeable Headbands
The mesh fabric behind the eyepieces will make the headset comfortable to wear, and it will have swappable Apple Watch-like headbands to choose from.
One headband is rumored to provide spatial audio like technology for a surround sound-like experience, while another provides extra battery life. It’s not clear if these will make it to launch, but headbands with different capabilities are definitely a possibility.
Unique App Experiences
The headset is going to run a new operating system called rOS, aka “Reality OS.” Apple is designing unique apps made specifically for a virtual reality experience. Apple is said to be planning for a VR FaceTime-like experience with Animoji, where you might see a 3D Animoji or Memoji character version of a person instead of the person itself.
The aforementioned facial expression detection would allow the headset to read facial expressions and features, matching that in real time for a lifelike chatting experience. Apple is working with media partners for content that can be watched in VR, and existing services like Apple TV+ and Apple Arcade are expected to integrate with the headset.
A recent rumor of unknown reliability has indicated that Apple is working on a new version of the Messages app that could feature a new home view and chat rooms specifically for virtual and augmented reality chat features.
Apple Silicon Chip
Rumors suggest that Apple is going to use two Mac-level M2 processors for the AR/VR headset, which will give it more built-in compute power than competing products. Apple will use a high-end main processor and a lower-end processor that will manage the various sensors in the device.
Independent Operation
With two Apple silicon chips inside, the headset will not need to rely on a connection to an iPhone or a Mac for power, and it will be able to function on its own.
Read More
For more on everything that we’ve heard about Apple’s work on the AR/VR headset, we have a dedicated roundup that aggregates all of the rumors.
This article, “10 Cutting Edge Features to Expect From Apple’s Upcoming AR/VR Headset” first appeared on MacRumors.com
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