Tag: experimenting
Ukraine’s army is experimenting with using Steam Decks to remote-control gun turrets
Microsoft Is Experimenting With a Steam Deck-Friendly ‘Handheld Mode’ For Windows
As presented, Handheld Mode includes several components: a new first-time setup screen that simplifies driver installation and setup; an improved touchscreen keyboard that fits better on a 7-inch screen and can be controlled Xbox-style with the built-in buttons and joysticks; a simplified Nintendo Switch-esque game launcher; and improved OS-wide controller support thanks to the open source Steamdeck Windows Controller Driver (SWICD) project. The presentation also calls for other changes to Windows’ default behaviors, like always opening apps in full-screen mode when in Handheld Mode, better UI scaling for small screens, and “mapping of controls to common Windows functions.”
Read more of this story at Slashdot.
YouTube is experimenting with a “Premium” 1080p streaming option for subscribers
The latest experiment from YouTube is about a new quality option for video streaming, a “1080p Premium” option which is only accessible to paying subscribers of the YouTube Premium service. YouTube has confirmed the experiment, even though the company is not planning to remove the usual viewing options provided to…
CNET Is Experimenting With an AI Assist. Here’s Why – CNET
Ubisoft is experimenting with “standalone multiplayer experiences” for Assassin’s Creed
“History can help us better understand the world we live in,” said Ubisoft during its Ubisoft Forward presentation, where we learned an awful lot about the future of the Assassin’s Creed franchise. “So many elements from the past resonate with our present.” It’s a pretty big nod to the current state of world affairs, and the developer notes that it doesn’t want to stop making games about the past to help us better understand our future.
To that end, the publisher shared more details on its mysterious Infinty project. Back in Summer 2021, Ubisoft officially confirmed Assassin’s Creed Infinity to be in development at its Montreal, and Quebec studios. Since we learned about the project, we’ve heard precious little about it – until today.
During the showcase, staff from Ubisoft noted that Project Infinity “is not a game” per se; instead, it’s a single entry point for fans, that will act as something as a springboard into the future. It’s a hub, then, “like a real-life animus” per the developer – a place that unifies stories and experiences in one place. It sounds a little bit like a launcher to me, but we’ll see.