Tag: exploration
Skull and Bones: How Exploration Works
China’s Taiyi Group Acquires Huobi’s Communication Tool for Metaverse Exploration
John Romero reflects on the making of Wolfenstein 3D, crunch and finding time for creative exploration
In the age of years-long development cycles, it seems miraculous that Wolfenstein 3D, a game that spawned the modern-day FPS as we know it, was developed by six people in just six months. The story of Wolfenstein 3D’s development makes for a fascinating time capsule of those early days of game development – a milestone in gaming history that underlines just how much the industry has grown over the decades since.
But that’s getting ahead of ourselves a bit. The origins of Wolfenstein 3D, a gloriously violent game that paved the way for the even more gloriously violent Doom, can be found in a somewhat more cutesy series of titles: the Commander Keen series. id Software made four of these side-scrolling platformers for MS-DOS in very quick succession between 1990 and 1991, and studio co-founder John Romero tells us that the team was definitely ready for a change.