Tag: following
Activision Investigating CoD: Warzone 2 Server Issues Following Community Outcry
Activision is finally investigating Call of Duty: Warzone 2 server issues that have plagued the game since the start of Season 3, which launched on April 12.
Since then, numerous players have encountered issues getting into games, stuttering during matches, and a plethora of other server-related issues. But now, over a week since the Season 3 launch, Activision has acknowledged the problem and is working on a fix.
“We are investigating reports of server-related gameplay issues and are actively working to resolve them,” reads the tweet from the official Call of Duty Twitter account.
Jonathan Majors DROPPED by His Management & Publicists Following Domestic Abuse Arrest
Jonathan Majors has encountered a major setback following his arrest for alleged domestic abuse.
Full story below…
The promising star, whose ascend has been cranked into overdrive of late, has reportedly been let go by his management team at Entertainment 360 and publicists over at The Lede Company.
The post Jonathan Majors DROPPED by His Management & Publicists Following Domestic Abuse Arrest appeared first on ..::That Grape Juice.net::.. – Thirsty?.
Apple Stops Signing iOS 16.4 Following iOS 16.4.1 Release, Downgrading No Longer Possible
Apple routinely stops signing older versions of iOS after new releases come out to encourage customers to keep their operating systems up to date, so it is not unusual that the iOS 16.4 update is no longer being signed.
iOS 16.4 was a major update that added new emoji characters, Safari Web Push Notifications, and changes to the beta opt-in method. It also reintroduced the classic Apple Books page turning animation, included new HomeKit architecture, and introduced new features for Shortcuts.
iOS 16.4.1, a bug fix update, is the current publicly available version of iOS. Apple is also testing iOS 16.5 with developers and public beta testers.
This article, “Apple Stops Signing iOS 16.4 Following iOS 16.4.1 Release, Downgrading No Longer Possible” first appeared on MacRumors.com
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Following backlash, Ark remaster is now more expensive, old servers still being shutdown
After some fan backlash over how the Ark: Survival Evolved remaster is being handled, Studio Wildcard has responded by… making it more expensive.
Last week, Studio Wildcard made a couple of big announcements related to the Ark series. The first one, that Ark 2 has been delayed into 2024, is completely unsurprising, as we have seen literally nothing of the game so far. The second one was a little more surprising though, as the studio announced that Ark: Survival Evolved is getting a big remaster called Ark: Survival Ascended, as well as the fact that Survival Evolved’s servers are getting shut down, meaning players would have to buy the remaster. Fans didn’t like this much, so obviously Studio Wildcard’s solution was to make it more expensive.
To further explain, in the announcement Wildcard revealed that if you want to play the game on Xbox or PC, you had to buy a bundle which also contains the upcoming second game for $49.99 (on PS5 you could buy just Survival Ascended for $39.99). On top of that players would have to buy upcoming expansion packs. Now, in a new post from Wildcard, apparently none of this is the case.
American McGee is leaving game dev following rejection of Alice: Madness Returns sequel
Some bad news for Alice: Madness Returns fans, as creator American McGee has said that a proposal for a new game has been rejected.
In a new Patreon post from American McGee titled “End of the Adventure,” the creator of the cult classic series has shared the news that fans shouldn’t expect a new game, as EA has rejected any potential sequel. McGee set up the Patreon in order to help fund a design bible for Alice: Asylum, the hypothetical sequel, which he’s built up over the past few years. However, according to McGee’s post, EA has rejected funding a sequel.
“After several weeks of review, EA has come back with a response regarding funding and/or licensing for Alice: Asylum,” reads the post. “On the question of funding, they have ultimately decided to pass on the project based on an internal analysis of the IP, market conditions, and details of the production proposal. On the question of licensing, they replied that Alice is an important part of EA’s overall game catalogue, and selling or licensing it isn’t something they’re prepared to do right now.”