Tag: hellsinger,
LEGO Star Wars: The Skywalker Saga, Metal: Hellsinger, High on Life, more coming to Xbox Game Pass
Microsoft has announced some of the games coming to Xbox Game Pass and PC Game Pass in December.
Kicking things off today is indie gem Eastward for cloud, console, and PC. Released in 2021 on Steam, the game was developed by Shanghai-based studio Pixpil, and takes place in the near future.
In the game, society is starting to collapse. The human population is at an all-time low as a deadly toxic presence has spread across the land. Those who have survived live in underground villages, but some still long for the outside world. Join John and Sam as they traverse the land by rail, where they visit towns and come across strange creatures and even stranger people.
Metal: Hellsinger adds modding tools for jazz, ska, or any other kind of Hellsinger
Now That’s What I Call Hellsinger
Metal: Hellsinger offers up mod tools to add your own hellish beats
Rhythm FPS Metal: Hellsinger only came out a couple of weeks ago, but if you’re already getting tired of its relentless heavy metal soundtrack then the game’s new modding tools should help. You can now pop in whatever music you want to listen to, not just metal. What genre did devs The Outsiders choose to show off this new feature? Lucifer’s very own favourite, jazz, of course. Brace yourself for some syncopated shenanigans before you watch the trailer below.
Metal: Hellsinger review
Metal: Hellsinger will let you mod in your own music “soon”
Metal: Hellsinger is a rhythm first-person shooter in which firing your guns to the beat makes them more powerful. I enjoyed it plenty when I reviewed it this past week, despite not being the biggest fan of heavy metal music. I may enjoy it even more in future, since its developers announced that they’re going to support music modding soon.
Metal Hellsinger mods will let you add your own custom music
Metal Hellsinger mods may not be too far off, as Funcom have confirmed that the rhythm FPS game will be adding the ability to customise the in-game music to suit your own style in future updates.
RELATED LINKS: Best FPS games, Metal Hellsinger system requirements, Matt Heafy interview
Metal: Hellsinger review: a rhythm shooter that can be anybody’s tempo
Correctly striking a succession of notes in a rhythm game gives me a huge high, but I’m more familiar with feeling the corresponding low. A succession of missed notes whizzing past sounds like an ode to my failure, and in mashups that mix demanding rhythms with another genre – like Crypt Of The Necrodancer, say – these reminders of my musical inadequacy often drown out even the simplest pleasures.
Often but not always. Metal: Hellsinger‘s mix of rhythm game and Doom 2016-style shooter kept me tapping my foot as I battled through hell – even as I failed regularly, and even as someone who doesn’t care for metal music.
Metal: Hellsinger review – The road to hell (and Game Pass) is paved with reinventions
If you’re one of the very online malcontents that’s constantly droning on about difficulty in games, eyes up – this one’s for you. Metal: Hellsinger, when played properly, is a tricky game with a steep learning curve, and it has no qualms about throwing you into the mosh pit and knocking you down until you can barely get back up. Even the first level will embarrass you deeply if you’ve got no sense of timing and rhythm. To succeed in Hell, you need to keep time.
This is nothing new, of course: BPM: Bullets Per Minute, Crypt of the Necrodancer, Cadence of Hyrule, and Before the Echo have been popularisiing the genre somewhat over the last few years – giving those of us who like to bob our heads and nod in time to indiscriminate video game murder plenty to chew on. But few games do it all as well as Metal: Hellsinger.
Even if you don’t like metal, there’s value here. As a game, there’s a sense of flow you can easily activate listening to the blast beats of 4/4 and pulling off your slick maneuvers, empowering you and making you really feel like an indestructible master of war. Even better, if you keep your multiplier high by doing everything in time with the beat and going off-time, you ‘earn’ the vocal tracks with some high-profile industry names.