Tag: (iv)
Join the Battle for Sanctuary with the Xbox Series X – Diablo IV Bundle
The Diablo IV beta let players do a lot — but not pet the dog
After two weekends of lengthy server queues, and a brief taste of the game’s opening areas and five classes, the Diablo IV beta is officially over. I personally didn’t get to play too much since I was doing other things, but I enjoyed the brief time I got to spend in Sanctuary.
I went into both weekends as a Barbarian. I played a Sorceress in Diablo II, and the ill-conceived Witch Doctor in Diablo III so I wanted something with a bit more in-your-face brutality. As a relative newcomer to the series, Diablo IV seems like a perfect “no thoughts, head empty” kind of game. Spam various attacks as your focus, mana, or spirit meter allows against enemies that really like to group up for maximum area-of-effect damage. Even bosses require no…
Sony Xperia 5 IV review: Pocket photography powerhouse
Blizzard is working to shorten Diablo IV beta queue times
It’s safe to say Diablo IV’s early access weekend hasn’t gone as smoothly as Blizzard likely hoped it would. Shortly after the beta went live on Friday, many players found themselves in lengthy login queues. In my case, I had to wait nearly two hours before I got a chance to play the game, only to be quickly disconnected after about 15 minutes.
Blizzard addressed the issue after players took to social media and the official Diablo IV forums to complain. “The team is working through some issues behind the scenes that have been affecting players and causing them to be disconnected from the servers,” Blizzard said in its initial post on the subject. “This is done so we can ensure stability amongst players who get into the game after the queue process.”
Very kind of the Diablo IV beta to make sure I get work done today pic.twitter.com/VgZ1SBcebS
— Jason Schreier (@jasonschreier) March 17, 2023
If you’re waiting to play, Blizzard asks that you stay in the login queue so as not to reset your timer. The studio said it would have a more accurate countdown in place by the start of next weekend’s open beta when anyone who wants to try Diablo IV before its June 6th release date can do so. “We are actively working on these issues for this weekend,” Blizzard said. “Once these are resolved, we will be able to increase the influx of players and queue times will be significantly reduced.”
Later in the day, the studio shared an update on the situation, noting it was also working to resolve a handful of other issues that players had filed reports about, including a bug preventing some from joining parties. As of Saturday afternoon, the queue to play Diablo IV was much shorter. I got to the character selection screen in under a minute. “Many players have successfully logged in to the game, but we are aware that some have experienced longer than expected wait times,” Blizzard said. ”As we continue to roll out improvements to our server stability, we expect our players to see continued improvements to the queue time.”
Ah yes, the Diablo beta experience. Takes me back… circa 2012. pic.twitter.com/dLbxp429r1
— Force (@ForceStrategy) March 17, 2023
Hiccups are expected during a beta, particularly when a studio stress tests a live-service game like Diablo IV. The last thing Blizzard wants is a repeat of Diablo III’s launch when interest in the game overloaded Battle.net’s login servers, preventing many from playing the game at all.
This article originally appeared on Engadget at https://www.engadget.com/blizzard-is-working-to-shorten-diablo-iv-beta-queue-times-180535837.html?src=rss
This Week on Xbox: Diablo IV Beta, Valheim, and 100 New Games this Spring
‘Diablo IV’ and ‘Redfall’ will support NVIDIA’s DLSS 3 on launch
NVIDIA’s DLSS 3 upscaling (Deep Learning Super Sampling 3) will soon be available for some particularly high-profile games. To begin with, Diablo IV will use the AI-based technology when the game launches on June 6th. If you have a GeForce RTX 40 series GPU, you can push the click-heavy action RPG to a high resolution without worrying so much about a frame rate drop.
Bethesda’s open-world vampire shooter Redfall will also support DLSS 3 when it ships on May 2nd. And if you’re a fan of arcade-style racing, you’l be happy to know that a Forza Horizon 5 update will introduce the feature on March 28th.
You may see broader game industry support before long. Epic is integrating DLSS 3 support into Unreal Engine 5.2 through an upcoming plug-in, so developers won’t have to go to great lengths to add the performance-boosting feature to their titles. At the same time, NVIDIA is making the tech’s signature frame generation available through an open source framework.
DLSS 3 builds on earlier iterations by generating whole new frames, not just pixels. It’s particularly useful for CPU-limited games like Cyberpunk 2077 and Microsoft Flight Simulator, as it doesn’t lean on your computer’s processor. The catch, of course, is that you need NVIDIA’s latest hardware to use it. While that’s more affordable than before thanks to the RTX 4070 Ti and RTX 40 laptop GPUs, you’ll still need to invest significant funds to see the benefits.
This article originally appeared on Engadget at https://www.engadget.com/diablo-iv-and-redfall-will-support-nvidias-dlss-3-on-launch-172043183.html?src=rss
Diablo IV: Talking the Open Beta With the Game’s Director
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