Tag: leans
iPhone Supplier Foxconn Leans Into EV Future – CNET
Mauricio Pochettino leans on advice from Arsene Wenger during Chelsea contract talks
Sheryl Sandberg leans into pro women’s soccer in Silicon Valley
Sheryl Sandberg and her husband are investing in a new National Women’s Soccer League team in Silicon Valley. Sandberg, founder of Lean In.Org and former COO of Facebook (Meta), and Tom Bernthal are strategic investors in the club and Sandberg will serve on the board. The club will be based in the San Francisco Bay […]
Earnings Results: Five Below shares sink on forecasts, as retailer leans into higher-priced goods
Apple leans into the void with the iPhone 14 Pro
Do you have a second to talk about negative space? It will be quick, I promise. It’s effectively that blank area between objects in a work of art. As the name implies, it’s defined by an absence, but implemented effectively, the negative space may, itself, become an object. You probably know where I’m going with […]
Apple leans into the void with the iPhone 14 Pro by Brian Heater originally published on TechCrunch
High on Life is actually funny, and is funniest when it leans into gaming humor – hands-on
The Gamescom 2022 showing for High On Life, the new Xbox-exclusive shooter from Squanch Games, has received a pretty mixed response online. Some people have found what’s been publicly showcased to be funny, but to others it’s a real nails-on-chalkboard situation. Having played the game at the show I can say one key thing, however: its humor lands a hell of a lot better in-context and in-game.
To some extent, the humor is the whole point of this game. Squanch Games is a games studio founded by Justin Roiland, the co-creator of Rick and Morty and the voice behind the show’s titular characters. Roiland is trying to do what he does best, but in games – in-your-face adult humor, but delivered by colorful characters that, at first blush, might seem kid-friendly. They’re not.
The response to High on Life over the last week or so is intrinsically linked to these elements of the game. In fact, I’ve seen next to nobody talking about how it appears to play, or its colorful visuals, or the interesting suite of weapon types and abilities. People are more interested in the fact that the weapons talk, and most interested of all in what they’re saying.