Tag: legend
I’m A Celeb’s Carol Vorderman gushes over ‘legend’ Myleene Klass after shock win
I’m A Celeb South Africa Myleene Klass WINS as she’s named show Legend
A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads
The Legend of Zelda producer Eiji Aonuma and Tears of the Kingdom director Hidemaro Fujibayashi found their way by looking to Breath of the Wild’s thrill-seeking experimenters and trusting their own “unconventional” creative instincts.
Where to buy The Legend of Zelda: Tears of the Kingdom
Tears of the Kingdom is here, and it’s amazing. Here’s where you can pick up your copy
PSA: if you bought The Legend of Zelda: Tears of the Kingdom digitally, get preloading now
Did you preorder The Legend of Zelda: Tears of the Kingdom on the Nintendo eShop? Cool. Wait, did you also preorder it using Nintendo’s Game Voucher so you got it for cheaper? Even better — extra points for you! But regardless of how much you paid, if you opted for the digital version of TOTK, you should fire up your Switch and get downloading if you’d like to start playing when the game goes live in the US tonight a 12:00AM ET on May 12th.
While Tears is already playable in time zones that live in the future, and players are already getting up to, well, umm… stuff — we here in the States get to begin at midnight ET / 9:00PM PT (curse you, left-coasters and your respectable bedtimes tonight). TOTK is a 16GB download from the eShop, so…
The Legend of Zelda: Tears Of The Kingdom Producer Eiji Aonuma Has Beaten The Game 20 Times
The Legend of Zelda: Tears of the Kingdom producer Eiji Aonuma has beaten the new game 20 times, and claimed that he is still discovering new stuff.
In a new interview published by Nintendo (via IGN), Aonuma advised that the game is more fun when you take frequent detours. Aonuma wanted to dissuade players from rushing to the ending, instead taking the time to explore side-paths. He said, “When testing the game, I sometimes needed to rush ahead to clear the story, but later on, as I started to go off on side paths, I realized…it’s a whole different game!”
He emphasized that the fusion abilities are key to this sense of discovery. Aonuma stated, “Even when sticking things together, there are so many different combinations that even I don’t know all of them. I even discovered something new the other day while shooting the gameplay demonstration video.”
‘The Legend of Zelda: Tears of the Kingdom’ Review—Evolution, Not Revolution
“A suitably epic story with cataclysmic stakes” – Critics give their verdicts on The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom is almost upon us, with less than 24 hours until the latest instalment of Link and Zelda’s adventure finally arrives. But, ahead of getting hands-on with the game, the wait to see what critics have to say about Tears of the Kingdom is finally over.
It comes as absolutely no surprise whatsoever that Zelda: Tears of the Kingdom is sweeping critics off their feet so far. Breath of the Wild was in receipt of countless awards back in 2017, including The Game Awards’, Golden Joystick Awards, and GDC’s Game of the Year – which led many folk to declare ToTK as being 2023’s GOTY, long before we’d even caught a real glimpse of the game.
Our own James Billcliffe scored Tears of the Kingdom a 5/5 after having spent plenty of time with the game, but what are the verdicts of other critics? Let’s take a look.
The Legend Of Zelda: Tears Of The Kingdom Review
The Legend of Zelda: Tears of the Kingdom is so much more than a sequel to Breath of the Wild. While this newest entry in the Zelda franchise is most recognizably similar to that 2017 game, it builds upon the foundation so thoroughly and transformationally that it feels like a revelation. This is The Legend of Zelda at its finest, borrowing the best pieces and qualities from across the franchise’s history and creating something new that is emotionally resonant, captivating, and endlessly rewarding.
Breath of the Wild upended the Zelda formula by presenting a vast and lush open world to explore–a reenvisioning of the unguided experience of the original Legend of Zelda for the Nintendo Entertainment System. Tears of the Kingdom follows in its predecessor’s footsteps with a similarly naturalistic setting, but the world has changed in subtle ways. Not everything is exactly the same or where you’d expect it to be, and the map is marked with myriad opportunities for exploration and curiosity. Once again, you’ll hardly ever round a corner or crest a hill without finding something else to do or engage with. Hyrule feels serene even as it bustles with life and activity. The score is as majestic as it is unintrusive, accentuating a dire battle or narrow escape with an exciting up-tempo rendition of the theme and then easing off with softer tones to let you breathe in the atmosphere.
Much of the reason that the world feels so different this time is that your tools for engaging with it are so much more flexible. Like the Great Plateau in Breath of the Wild, you don’t even enter the open world until you’ve found four key abilities in a tutorial area. Together, these abilities are the engine that drives Tears of the Kingdom–in the same way Breath of the Wild was centered on exploring wilderness using your slate of abilities, these new tools center Tears of the Kingdom around building and experimenting to overcome obstacles in inventive ways. It’s a beautifully implemented evolution of what made Breath of the Wild so special. While it’s more ambitious than Breath of the Wild in how much you can express your own creativity, it also manages to do this without buckling under its own weight.