Tag: licensed
Man Utd star’s sister passes tough FIFA exam to become licensed football agent
Apple Releases ‘Car Keys Tests’ App for Licensed MFi Developers
Apple’s digital car key feature allows users to unlock and start a compatible vehicle by bringing an iPhone or Apple Watch near the driver-side door. The car keys are stored in the Wallet app, just like a credit card. The feature is currently limited to select BMW, Kia, and Genesis vehicles.
Called “Car Keys Tests,” the new app allows licensed MFi developers to test and validate their own integration of the digital car keys technology, which Apple announced in July 2022.
Apple describes the developer tool in the following way:
For use by MFi Licensees only. Use the Car Keys Tests app to test and validate connection, performance, and other key requirements for the certification process of the vehicles you develop that incorporate Apple digital car keys technology.
“Car Keys Tests” isn’t listed on the App Store, but there is a direct link to view and download the app. However, only developers with MFi licenses will be able to get past the login screen.
This article, “Apple Releases ‘Car Keys Tests’ App for Licensed MFi Developers” first appeared on MacRumors.com
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The 403-page Dungeons & Dragons game system is now licensed under Creative Commons
It’s now official: Dungeons & Dragons is licensed under the Creative Commons. This makes the popular tabletop roleplaying game “freely available for any use,” Dungeons & Dragons executive producer Kyle Brink wrote in a blog post today. Just weeks ago, this outcome would have seemed impossible. About a month ago, Wizards of the Coast (WoTC) […]
The 403-page Dungeons & Dragons game system is now licensed under Creative Commons by Amanda Silberling originally published on TechCrunch
California Girl Licensed To Own Unicorn — If She Finds One – AP News
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Pinterest adds partners to bring licensed music to platform
Eight years later, Alien: Isolation is an unmatched horror gem – and the high-tide of licensed games
Saving your game shouldn’t be so stressful. Getting to a Registration Point and operating the key card-activated, payphone like system – it takes seconds. But seconds are precious. Especially when there’s something, somewhere nearby, lurking. Waiting. Breathing. Watching. You’re pressing the skin of your face to the inside of a locker, eyeing up that terminal, knowing it’s less than 20 feet away, probably. But, moments ago, you heard the telltale ding of sinew on metal. The Xenomorph is nearby. And it’s waiting for you to make your move.
Time is running out. Both in the game, and in your real life – you need to save, and get on with that article you’re supposed to be writing. So you close your eyes, take a deep breath, and try to slink out of the little cupboard you’ve crammed yourself into as quietly as possible. A glance at your motion tracker seems to suggest you’re safe. Footsteps echoing through the deserted Sevastopol station. Breath ragged in your ears. The blinking light of the terminal closing in. Your hand on the machine. Then – fuck – it’s coming up and out of your chest. Its tail, tearing through your ribs, your lungs. That’s it. Game over, Ripley.
Some may argue that this is appalling game design, making you gamble on whether or not you can actually save your game. You can lose hours of progress if you mess up your timing, if you gamble against Ripley’s ability to stay alive. But I think it perfectly encapsulates what makes Alien: Isolation one of the best games, ever. Even saving your game makes you think about survival – makes you think about death.