How Pentiment’s art and mini-games help tell its 25-year story
Pentiment, the historical, narrative-driven adventure game from Fallout: New Vegas and Pillars of Eternity director Josh Sawyer and Obsidian, releases on November 15. Ahead of its launch, Sawyer and the development team dig into how Pentiment’s painterly, book-like art style and its use of fontwork help to tell a community-driven 16th Century tale that spans the lives of its people over a 25-year period.
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