Tag: necrom
Elder Scrolls Online: Necrom release date, new class, trial, and more
The Elder Scrolls Online: Necrom release date was announced on as part of the Xbox Bethesda showcase, when the new expansion, and its class, were revealed in full.
The Elder Scrolls Online has been going for years now, with its regular content updates keeping it fresh for old and new players alike, and cementing it as one of the best PC games in recent years. One thing that ESO players have been desperate for, though, is a new playable class, with just two having been added since the game’s initial release. Those prayers have been answered, with a third new playable class coming with the Necrom release date: The Arcanist. We’ve got all the details on that, and everything else Necrom, down below.
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The Elder Scrolls Online: Necrom Goes All In On Cosmic Horror For Its 2023 Chapter
The Elder Scrolls Online: Necrom is the next chapter of ZeniMax Online’s MMORPG, and will introduce a new class, reimagined locations that are bound to be exciting for Elder Scrolls lore-heads, multiple ancient mysteries to unravel, and tentacles. Lots and lots of tentacles.
As revealed in the recent Xbox and Bethesda developer direct, Necrom will arrive June 5, 2023 on PC and Mac (or for those on consoles, June 20) and bring players back to Morrowind–specifically the eastern, coastal region known as the Telvanni Peninsula that is home to the ancient dark elf city from which the chapter draws its name. Since Necrom was last seen in 1994’s The Elder Scrolls: Arena, the first game in the series, the new expansion gives ZeniMax Online an opportunity to update and expand upon the city of the dead for modern audiences. It also presented an opportunity to revisit the fan-favorite region of Morrowind, a place that ESO creative director Rich Lambert said the development team has a particular affinity towards and one that the team previously dove deep on for the game’s 2017 Morrowind chapter.
“Obviously we are not going to go back and recreate one-for-one what was there in Arena,” Lambert said. “Things have changed a lot since then, and the overall fidelity of things wouldn’t work if we did it that way. But we wanted to capture that essence. We did lots of lore delving, really digging into what the city was about, its history, why it was so important. And then taking a lot of the descriptors from the lore books and interpreting that in a way that was believable and realistic but also lends itself to the legends. In one of the legends, Necrom was built on the bones of this giant beast that Vivec killed. When you advance to the city you see these tall spires, rock-like structures. If you look at it you could interpret it as the ribs of a giant creature. And then you want to dig in…We really leaned heavily on that kind of stuff when we were going in designing the city and also the surrounding spaces.”