Tag: painful
Louis van Gaal announces Netherlands exit after “painful” Argentina defeat at World Cup
Have you played… Lisa: The Painful?
Lisa: The Painful is one of those games that’s like… if you know, you know. You know? Like, it’s ruthless, stomach-churning, and soul-destroying. I’m kinda joking but also not joking? I don’t know what it is about RPG maker games, but they just hit different.
Set in a post-apocalypse with no women, you play as Brad who one day finds an abandoned baby girl, names her Buddy, and raises her in secret. Years later, Buddy is kidnapped by a militia group and Brad sets off to rescue her. When you put it like that, the story is pretty basic, but it’s so much more than it seems. The absurdist comical world together with the awful decisions forced upon you make this a special kind of bleak RPG.
US tech layoffs: India workers face painful exit from the US
This Getting Over It-inspired Trackmania track is beautiful and painful to behold
It turns out there’s only one way to improve Bennet Foddy’s Getting Over It, and that’s to exchange cauldron and mallet for motors and asphalt. A 15-person mapping team has channelled all the grief and rage from Foddy’s hit fall ’em up into a 15-story tower that genuinely hurts my eyes to look at.
There’s a $500+ prize pool to be shared between the first three people who can complete the damn thing. The map came out five days ago, and as yet nobody has.
Pokemon Scarlet & Violet review: a super-effective new vision – with painful performance woes
Pokemon Scarlet & Violet represent a sea change for the Pokemon series – yes, yet again – but arguably this is the most important adjustment to date. This is the template that the series will follow going forward: and I’m thrilled to report that it’s an invigorating, thrilling, and wildly lovable game that meshes together old and new with impressive precision.
I like it just as much as I did Pokemon Legends: Arceus – which I described in that review as the best Pokemon game in 20 years. So let me say it plainly: Scarlet & Violet are now the joint-best Pokemon since the Game Boy era. High praise indeed.
To be honest, I wasn’t entirely convinced that Pokemon Scarlet & Violet would impress me all that much. I’d found the previous generational shift, Sword & Shield, stuffed with interesting ideas, but also too often flawed. I figured this might be similar, a fact not helped by the fact that in the interim we got Legends, a spin-off so thoughtful and so experimental that it quickly made the traditional Pokemon formula feel obsolete. Going into the review period, I was convinced of one thing: no matter how much I liked this game, I’d end up missing some of that spin-off’s changes. But then something magical happened: I didn’t.