Tag: proves
Harrison Ford Proves That He’s The Ideal Marvel Actor In New Interview
Marvel Studios, like SHIELD in Marvel fiction, is a secretive organization that oversees an initiative to introduce the Avengers and other heroes to the world. They don’t like spoilers slipping out ahead of time–a stray spoiler could have a domino effect of revealing information about one movie, which implies information about another movie, and so on. And that’s why Harrison Ford is the perfect guy to take a role in a Marvel movie.
Harrison Ford stopped by The Late Show with Stephen Colbert to talk about the upcoming Indiana Jones and the Dial of Destiny. After talking about the de-aging technology used in that movie, Colbert asks Ford if he can tell the audience anything about the upcoming Captain America: New World Order film.
“I am allowed to tell you everything I know,” Harrison says. “Ask me anything.”
Steam Deck proves, once again, that Skyrim will never die
It’s been 12 years, now, since Bethesda launched its all-timer of an RPG. The Elder Scrolls V: Skyrim has a seemingly endless appeal, and as of 2016, the publisher announced that the game had racked up an impressive 30 million sales.
You’d think that would mean that pretty much everyone has played it, and already owns it. But the game continues to impress. Even on brand new hardware. Yesterday, Valve announced that Skyrim was the 11th most-played game on its handheld system in January 2023.
In the same list, there were more modern games and re-releases that ranked higher than Skyrim (including Elden Ring, The Witcher 3: Wild Hunt, Stardew Valley, Hades, Red Dead Redemption 2, Persona 5 Royal, Cyberpunk 2077, and Grand Theft Auto 5), but coming in hot at number 11 isn’t too bad for a game that’s well into its second decade at this point.
Activision Blizzard exec says The Last of Us’ success on HBO proves the Microsoft buyout should go through
Ajax sack Erik ten Hag’s replacement as Man Utd boss proves tough act to follow
The Callisto Protocol proves that crunch is dumb and doesn’t work – The Thursday Nite Rant
The Callisto Protocol, the spiritual successor to Dead Space directed by veteran studio head Glen Schofield, has left a lot of horror fans wanting. Specifically, it has left them wanting the official Dead Space remake, which will land at the end of the month, because Callisto just didn’t hit the mark: the consensus is that while it’s clearly been put together by a talented team, the frustrating, under-designed combat and the various performance issues make it a slog, and the content within – though perfectly alright – just isn’t good enough to justify wading through the bad stuff.
Which is a shame, not just for users who are desperate for another Dead Space, but for the people who put their blood, sweat, and tears into this game only to see it met with such a lukewarm response. But it’s particularly galling in light of Glen Schofield’s comments early last year regarding crunch, a concept he seems broadly in favour of, although in fairness he walked the comments back after a lot of people rightly took issue with them.
But this goes beyond an ill-advised tweet from a studio head: the issue of workers rights, or lack thereof, has reached a critical stage in the games industry as hundreds of teams around the world pursue unionisation in a bid, among other things, to end crunch culture once and for all. And as the UK entered its umpteenth month of crippling strikes by public sector workers seeking to preserve their precarious living standards, in the face of a hostile government which has a clear agenda against working people, myself, Sherif, and Connor gathered in a Zoom call to ask: in a world where hard work doesn’t even pay off any more, why should anyone crunch?
Inspiring new study that proves you CAN conquer Type 2 diabetes
Games like Red Dead 2 struggle to tell stories – Die Hard proves why
Call of Duty, Red Dead Redemption 2, Far Cry, GTA, and countless other shooting games struggle to tell coherent stories. This isn’t to say these games are bad, or that they don’t have their own, various, narrative qualities – RDR 2 and GTA 4 especially are very competently written. But all of these shooters have the cohesion and potency of their drama almost terminally undermined by the same issue – one which classic Christmas film Die Hard neatly illustrates.
MORE FROM PCGAMESN: Red Dead Redemption 2 PC review, Best western games, Red Dead 2 cheats
Elon Musk doesn’t understand creators. Twitter’s third-party link ban proves it.
Last weekend, Twitter announced that it would “no longer allow free promotion of certain social media platforms.” After pushback, it ditched the ban and deleted all evidence of it. Elon Musk acknowledged the blunder with a simple tweet that read, “Going forward, there will be a vote for major policy changes. My apologies. Won’t happen again.” And then everyone moved on.
Everyone except for me, because I absolutely cannot stop thinking about it.
The ban was so desperately short-sighted, so wildly out of touch with the realities of social media, that I still can’t believe how bad of a call it was. So let’s break it down, shall we?
First things first: What did the ban policy say?
The first line of the policy is deceptively rational: “We will remove accounts created solely for the purpose of promoting other social platforms.” This makes sense, since these types of accounts could essentially be flagged as spam anyway. But then things got weird, because the policy also stated that Twitter would not allow “content that contains links or usernames for the following platforms: Facebook, Instagram, Mastodon, Truth Social, Tribel, Nostr and Post.”
It described a violation of the ban as “linking out (i.e. using URLs) […] or providing your handle without a URL [to] Facebook, Instagram, Mastodon, Truth Social, Tribel, Post and Nostr” and 3rd-party aggregators like linktr.ee and Ink.bio “at both the Tweet level and the account level.” It gave the following examples:
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“follow me @username on Instagram”
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“check out my profile on Facebook – facebook.com/username“
OK got it, so why is this policy so idiotic (and what’s the real reason for the ban)?
Musk is scared of losing Twitter users to competitors, and this ban was a desperate bid to stem the bleed. The list of prohibited platforms did not include video-based platforms like YouTube and TikTok for a reason: Musk was mostly concerned with cutting off users from competing text and photo platforms.
The thing is, policies like this fail because they don’t reflect how social media works as a conduit for people to share things and connect with others.
On top of that, the policy betrays a deep misunderstanding of the problems plaguing Twitter at this moment. Many people definitely want to leave or already have left, whether because of Musk’s wacky leadership or the rise in hate speech or for another reason. But there have been dozens of people on my timeline saying things like “if this website dies, see you on [other social media site]” and sharing their Mastodon usernames, for example. But they always say “if this platform dies” or “just in case things get worse here on Twitter.”
So, sure, some people definitely want to leave. But it would seem that others don’t want to leave as much as they want the site to be better. And instead of addressing the root issues of why people think the site may be dying, Musk and his staff scrambled to weaken the healthy competition that challenges them to actually work hard to make Twitter a place where people willingly want to stay.
Why does it matter so much that this ban would directly affect creators?
Is much of Twitter a churning cesspool of negativity and misinformation? Yeah. It’s also a place for artists, musicians, photographers, comedians, writers, YouTubers, and other creators to share work that keeps the website from burning itself up. Some of them have built businesses and careers on the backs of their Twitter followings, but it’s hard to make money with the limited monetization opportunities the platform has available. That means these creators must diversify across other platforms and projects to survive. And how do they promote those platforms and projects? By linking out to them or creating linktr.ee and Ink.bio pages to online shops or affiliate links. To cut creators off from their ability to promote themselves on Twitter is to cut them off from their livelihoods.
On Sunday, Musk tweeted this about the ban: “No more relentless free advertising of competitors. No traditional publisher allows this and neither will Twitter.” So, first of all, I have no idea what traditional publisher subsists on almost 100 percent user-generated content like Twitter does, so the comparison is ridiculous. But more importantly, Musk is making it extra clear that he is missing the point. People aren’t linking to Facebook to give Meta a little boost; they’re linking to Facebook to support their own personal or business pages on the platform.
Creators cannot subsist on Twitter popularity alone, and they will happily leave a platform that doesn’t pay them for one that does. And that’s the most idiotic element of the ban: Instead of making Twitter better, it alienates everyone that does.
Eufy’s Dual doorbell proves two eyes on your porch are better than one
With dual cameras and dual motion detection, this camera catches it all — just not fast enough