Tag: redfall’s
Redfall’s counterintuitive traversal solution might just be the best thing about the game
Layla’s blood is type O negative, which is how you know her goth phase is never going to end. And given that knowledge, it’s no surprise her telekinetic powers should manifest the way they do. Her personal shield is an umbrella of the kind Jenna Ortega carries in posters for Addams Family reboot Wednesday. And her traversal skill is a spooky, spectral elevator – the type you might take to visit David S Pumpkins, or Leo’s dead wife in Inception. Then there’s the vampire ex-boyfriend: both Layla’s ultimate ability and the ultimate tribute to Twilight.
It’s the trademark ‘ding!’ of the elevator that’s stuck in my head, though, even after finishing my Redfall review and finding Arkane’s latest FPS wanting. Layla’s lift is a leftfield, bizarre and truly memorable way to get around.
It works thus: at any time, cooldown permitting, Layla can pick a flat surface at short-to-midrange and summon a translucent, pink-purple rectangle that is, unmistakably, an elevator. It’s got one of those Bostwick gates you see in creepy old hotels, with the metal lattice that slides across to let you in or out. Not that Layla uses the door: this being a ghostly elevator, she walks straight through the shimmering membrane and is fired, suddenly, high into the air.
Xbox head Phil Spencer says Redfall’s problems “not a delay question”
Redfall currently has ‘Mostly Negative’ reviews on Steam, reflecting a co-op shooter that feels sparse, unsatisfying and buggy to players. Our Ed is no fan either. In an interview with Kinda Funny earlier today, Xbox head Phil Spencer talked at length about Redfall’s issues.
“I’m upset with myself,” said Spencer, while defending the decision not to delay the game.
Redfall’s Poor Launch Tests Xbox Fans’ Patience – Unlocked 593
Redfall is out, and unfortunately it’s basically a worst-case scenario. We talk through our personal impressions of the game so far, and then get into a larger discussion about what it means for Xbox customer confidence, the intense pressure that now falls on Starfield, and where Xbox can go from here.
Subscribe on any of your favorite podcast feeds, to our YouTube channel, or grab an MP3 of this week’s episode. For more awesome content, check out our interview with Todd Howard, who answered all of our Starfield questions after the big reveal at the Xbox Showcase:
For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.
Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.
Redfall’s ugly open world will only look worse once you see how great Prey 2017 still looks
So far, Redfall’s campaign feels like a hollow, open world FPS that’s only partially congealed
So far, I wouldn’t say Redfall is a “mess”. A mess, to me, implies an excess of things that become a horrible, overwhelming tangle. Having played the vampiric FPS for a clutch of hours now, I’d say it feels more like an “absence”. Arkane’s latest strikes me as an open world shooter with a few simple strands that never seem to go anywhere. Occasionally, there are flashes of a team that – as we all know – are capable of brilliance, but Redfall has me following a path of irritation, and feeling a slight sadness for what might’ve been.
Redfall’s system requirements look reasonable – and it’s already Steam Deck Verified
Redfall’s PC system requirements revealed, but they’re lacking a pretty big detail
Redfall’s final trailer shows off its spooky town and psychic distortions
Grab a holy cross, maybe make some friends, and spray yourself with gross garlic water. Vampire-hunting shooter Redfall is only a mere week away, so developers Arkane have dropped a fun launch trailer to celebrate. It gives us another look at the titular rural town, haunted by fanged monsters, violent cultists, and psychic anomalies that distort the environment in weird and wonderful ways.
Between Zelda and Star Wars, Redfall’s launch trailer reminds us that it’s also coming out soon
A new Redfall trailer has just dropped, giving us one final look at the game before it launches on May 2. It shows off a lot of combat, a lot of dark and mysterious areas where we’ll be fighting off vampires, and a cover of Soundgarden’s Black Hole Sun.
Whether it’s forcefields, throwable mines, or a variety of weapons both mystical and otherwise, the game looks to be an action-packed adventure through a town infested with creatures of the night. You can watch this new trailer embedded below!
We get a closer look at some of them too! Quick shots at everything ranging from the common vampire to more powerful looking nightwalkers can be seen assaulting players throughout the trailer. There’s an interesting variety in some of the more imposing vampires we see, with the final shot of some big bald blood bender piquing our interest.