RPS GOTY Revisited: 2012’s Far Cry 3 is better than the games it ended up influencing
Look, I’m not saying Far Cry 3 is responsible for *gestures vaguely towards modern AAA games* but it’s definitely a prime suspect. If I was trying to connect a piece of red string from the middle of my evidence board (which would probably be a picture of the map screen from Assassin’s Creed Valhalla), I’m not sure I’d push a pin directly into Jason Brody’s face, but I’d definitely circle it in black Sharpie a few times. Basically, in the eleven years since its release, I’ve grown a bit suspicious of Far Cry 3’s lasting legacy.
And yet, in those halcyon days of 2012, we named it our game of the year. Although it’d be easy to simply say that decision was made a bit before my time here, I should probably admit that when reviewing the game for the blog I used to run when I was at university, I awarded it an equally prestigious (stop laughing at the back) 10/10. That almost seems ludicrous, doesn’t it? Far Cry 3? Game of the year? Surely not.
After spending a few hours revisiting the sunny shores of Rook Island, I was shocked to discover a game that feels surprisingly pure. Mechanically, I hasten to add. The actual act of playing Far Cry 3 in 2023 is still good fun, it’s the bits around it that are a bit ropey.