Tag: rpg
Street Fighter 6 showcase details new locations, modes, RPG elements, more – demo now available
Capcom hosted a Street Fighter 6 showcase yesterday with Lil Wayne as the MC and dropped new information on the upcoming game.
This new information included details on World Tour, customized avatar battles, accessibility features, the Year 1 roadmap, and a demo that kicks off today on PS4 and PS5. The demo will arrive on Xbox and Steam next week on April 26.
Quite a bit of information came out of the showcase, so grab a beverage and a snack real quick before diving in.
The devs behind Moonlighter have just released their League Of Legends spin-off RPG
After bingeing the Netflix show Arcane and getting hooked on the world of League Of Legends, I was disappointed to find there weren’t too many single-player games for those who aren’t the MOBA-type of keyboard mashers. The top-down action RPG The Mageseeker: A League Of Legends Story is looking to fix that, though, letting you play as the ex-convict and buff mage Sylas while he’s busy running a revolution. It comes from the developers behind the Zelda-like shop roguelite Moonlighter, and it’s out now.
Obsidian’s Aliens RPG was canned because of dysfunction and slow progress, Josh Sawyer reveals
Pentiment director and long-time Obsidian developer Josh Sawyer has shed some light on the Aliens RPG that was in production at the studio and sadly cancelled by publisher Sega. Looking back at cancelled games is always a fun “what if” exercise, especially in this case. Obsidian’s role-playing chops in an Aliens game? Were our charisma stats going to protect us from the ever-murderous Xenomorphs?
Monster Hunter Now Brings Capcom’s RPG To Niantic’s AR World
Pokemon Go developer Niantic has announced its next major mobile game: Monster Hunter Now. The collaboration with Capcom will bring Rathalos to your neighborhood via augmented reality in September 2023.
Monster Hunter Now will let players hunt monsters in the real world, with regions around the world assigned specific ecological areas that spawn specific monsters. Fighting monsters will use tap and swipe controls depending on the equipped weapon, and weapons and armor can be forged and upgraded using materials earned from defeated monsters. Notably, each fight against an encountered monster will only last a maximum of 75 seconds, which is a major shift from the usual 10-20 minute battles found throughout the franchise.
Players can also team up against larger monsters, as the game’s multiplayer features will automatically link players together who are pursuing a certain monster on the map. A new “paintball” feature will also allow you to “mark” a monster you encounter in your travels, and then “summon” it at home in order to challenge it with friends and family.
Obsidian Director Recalls ‘Dysfunction’ Around Sega’s Shelved Aliens RPG
Diablo 4: ‘No Plans’ for Map Overlay at Launch as Blizzard’s RPG Goes Gold
The Thaumaturge is a detective RPG that’s part Divinity: Original Sin, part evil Pokémon
When The Witcher Remake devs Fool’s Theory and 11 bit studios announced their new RPG The Thaumaturge at the very end of February, I’ll admit that the premise didn’t immediately grab me. The announcement trailer was little more than an enigmatic pan through the streets of historic Warsaw, and its climactic reveal of a shadowy man performing some Naruto finger magic to conjure a Soulsian monster from the gloom made it seem like yet another supernatural yarn in the vein of Frogwares’ The Sinking City and Cyanide’s Call Of Cthulhu. The gameplay trailer (embedded below) that followed a few days later revealed a teeny glimmer of what its monster fights actually look like in the flesh, but I still wasn’t quite convinced this supernatural tale of demon tamers and interdimensional rifts would end up doing enough to make it stand out.
But actually clapping eyes on it in person at GDC? The Thaumaturge had my full attention. Set in Warsaw in 1905 – a period where Poland didn’t exist on any real-life map due to it being under occupation by Russia, Germany and Austria at the time – this dark fantasy RPG sees its titular paranormal ‘miracle worker’ delve deep into the city’s political tensions, conducting isometric detective investigations that pull from Fool’s Theory’s support work on Larian’s Divinity: Original Sin games, while also engaging in striking turn-based battles to root out the corruption plaguing its citizens. Plus, with its hard lean into Slavic, rather than Lovecraftian, folklore for its ungodly ghoulies, The Thaumaturge has shot right to the top of my ‘keep an eye on this maybe surprise hit’ list.
Obsidian director reveals details on SEGA’s shelved Aliens RPG
We’ve learned more details about the canned SEGA Aliens RPG courtesy of Josh Sawyer, studio design director at Obsidian who apparently was working on the project between 2006 – 2009.
These details make a long-gone heartache come back with greater intensity, like seeing a long-forgotten ex thriving as they go about their weekly food shop. An Aliens RPG would have been lush, especially when you consider the pedigree of the team behind it.
“Obsidian didn’t have directors at that time, just leads who were all considered peers. It resulted in a lot of dysfunction when the leads didn’t agree on how to do something,” writes Sawyer in a Twitter thread. “Progress on the game was very slow, especially when it came to creating workable game levels. We had another game in development with SEGA at the time, Alpha Protocol, and SEGA (understandably, IMO) shelved Aliens in favor of AP.”
What Happens When You Put 25 ChatGPT-Backed Agents Into an RPG Town?
“Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day,” write the researchers in their paper… To pull this off, the researchers relied heavily on a large language model for social interaction, specifically the ChatGPT API. In addition, they created an architecture that simulates minds with memories and experiences, then let the agents loose in the world to interact…. To study the group of AI agents, the researchers set up a virtual town called “Smallville,” which includes houses, a cafe, a park, and a grocery store…. Interestingly, when the characters in the sandbox world encounter each other, they often speak to each other using natural language provided by ChatGPT. In this way, they exchange information and form memories about their daily lives.
When the researchers combined these basic ingredients together and ran the simulation, interesting things began to happen. In the paper, the researchers list three emergent behaviors resulting from the simulation. None of these were pre-programmed but rather resulted from the interactions between the agents. These included “information diffusion” (agents telling each other information and having it spread socially among the town), “relationship memory” (memory of past interactions between agents and mentioning those earlier events later), and “coordination” (planning and attending a Valentine’s Day party together with other agents)…. “Starting with only a single user-specified notion that one agent wants to throw a Valentine’s Day party,” the researchers write, “the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time….”
To get a look at Smallville, the researchers have posted an interactive demo online through a special website, but it’s a “pre-computed replay of a simulation” described in the paper and not a real-time simulation. Still, it gives a good illustration of the richness of social interactions that can emerge from an apparently simple virtual world running in a computer sandbox.
Interstingly, the researchers hired human evaluators to gauge how well the AI agents produced believable responses — and discovered they were more believable than when supplied their own responses.
Thanks to long-time Slashdot reader Baron_Yam for sharing the article.
Read more of this story at Slashdot.