Josh Sawyer: ‘The most compromised games I worked on were Pillars of Eternity 1 and 2’
Though he’s still proud of them, Pillars of Eternity’s game director would have liked them to be different.
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Pentiment director and long-time Obsidian developer Josh Sawyer has shed some light on the Aliens RPG that was in production at the studio and sadly cancelled by publisher Sega. Looking back at cancelled games is always a fun “what if” exercise, especially in this case. Obsidian’s role-playing chops in an Aliens game? Were our charisma stats going to protect us from the ever-murderous Xenomorphs?