Tag: silent
UK privacy watchdog silent as Google flicks off critique that its Topics API fails to reform ad-tracking
Late last week, it emerged that Google intends to ignore a call by the World Wide Web Consortium (W3C) — the international body that works to guide the development of web standards — to rethink the Topics API: A key ad-targeting component of Google’s so-called Privacy Sandbox proposal to evolve the adtech stack that Chrome […]
UK privacy watchdog silent as Google flicks off critique that its Topics API fails to reform ad-tracking by Natasha Lomas originally published on TechCrunch
Atomic Heart may be a beautiful FPS, but I wish it had a silent protagonist
I’ve played around four hours of soviet-punk FPS Atomic Heart, which took me from the story’s opening moments to plenty of the game’s earliest bits. The final hour or so was split into two parts, thanks to a lovely dev who time-skipped me forwards and into the game’s open world, before warping me through a gate and into an early boss’s lair. There was a lot to take in, from robo-gloves, to sex-dom vending machines, to grannies with bazookas.
I went in with expectations that it might be a little like BioShock, all steely and serious in its delivery of some vaguely philosophical truth. But I emerged with a totally different impression. Far from polished seriousness, Atomic Heart seems a little disjointed in its ambition, with a main character who almost immediately kills any atmosphere when he opens his mouth.
Konami wants more Silent Hill games in the future, if devs have good enough ideas
It sounds like Konami is dead set on reviving the Silent Hill series, as a recent interview details potential for more games, titles that fell through, and more.
In an interview between IGN Japan, Silent Hill series producer Motoi Okamoto, concept artist and Pyramid Head designer Masahiro Ito, and composer Akira Yamaoka, the three spoke about a pretty wide range of topics to do with the games’ history, as well as its future. For one, it sounds like the overall sentiment at Konami is that the developers at the company have wanted to bring it back for a while.
“The Silent Hill series had been dormant for quite a while. Konami as a company wanted to bring it back, and lots of people working here wanted to make Silent Hill games,” shared Okamoto. “The only thing was that everyone had different ideas of what Silent Hill is and why they loved it, making it difficult to coalesce around a single direction.”
Twitter apps are still broken and Musk is still silent
It’s been a few days since pretty much every major third-party Twitter client broke, and developers say they still haven’t heard anything from the company about what’s going on. The issues seemed to begin on Thursday evening, with some users reporting that they were getting errors related to authentication.
The silence from the company has been pretty much complete. “Still no official/unofficial info from inside Twitter,” said Tweetbot co-creator Paul Haddad in a Mastodon post. “We’re in the dark just as much as you are,” read a Friday blog post from Iconfactory, the company behind Twitterific.
As of Sunday afternoon, there haven’t been any tweets about the plight of third-party apps from either the official Twitter account, the T…
The best silent mouse of 2023
Bloober Team says Silent Hill 2 fans don’t need to worry about it “missing the point”
Fans unsurprisingly have some concerns over Bloober Team’s upcoming Silent Hill 2 remake, but the developer is aiming to stay “close to the original.”
Last October, Konami finally announced the long-rumoured Silent Hill 2 remake, confirming suspicions and leaks that Bloober would be developing it. The reveal wasn’t a big surprise because of those rumours and leaks, but fans of the series have expressed concern considering the generally average reception that Bloober’s games have received. In a recent interview with DreadXP, Anna Jasińska, Bloober’s chief marketing officer, touched on those concerns, seemingly trying to reassure fans.
Speaking about apprehension from fans, Jasińska said “yes, the pressure is high since we’re dealing with one of the best psychological horror games ever made. We want to stick close to the original, and we will put it in the spotlight for years to come.” According to Jasińska, longtime fans of the series don’t need to worry about Bloober “‘missing the point’ while we’re livening up the title.”
Bloober on Silent Hill 2 remake: ‘We want to stick close to the original’
Silent Hill 2 remake will take a “very safe approach to any changes”
Bloober Team’s Silent Hill 2 remake will “stick close to the original” while applying adjustments like an over-the-shoulder camera. In an interview with DreadXP, Anna Jasińska from Bloober Team spoke about their approach to the remake.