Tag: steelrising
Steelrising review: this steampunk Soulslike take on the French Revolution doesn’t execute on its cool premise
I’m an enormous fan of the premise of Steelrising (which is good, because enormous fans are also a weapon in it). In it, we’re whisked to an alternative history where King Louis XVI stopped the French Revolution before it properly got going by, err, killing everyone with steampunk robots. You’re Aegis, a feminine robot created to entertain and protect Queen Marie Antoinette. Marie, safe outside Paris but somewhat peeved at her husband’s new penchant for extreme mass murder, sends you on a Soulslike mission to sort it all out.
This takes some doing, but luckily Aegis is a very advanced robot, the bestest of all the robots. Slight but adaptive with it, and even having an advanced AI, Aegis can carve a swift path through the more than usually twisted metal in her way. It’s a bit too easy, in fact.
Does Steelrising provide a much-needed Bloodborne fix?
The veil around Steelrising has lifted, meaning early review impressions of the third-person action game, alongside all its shiny bits and blemishes, are out in the wild for the world to see. Comparisons to the rest of the genre, especially the From Software games that have set the bar, are impossible to avoid.
To go alongside our in-depth review of Steelrising, Connor and Jim have sat down to talk briefly about some of the games best and dodgiest parts. You can check out that video below, which you should absolutely do if you want a quick fix of informal discussion, or the occasional botched French word here and there.
Not to spoil it or anything, but Connor talks about the revolutionary France setting of the game, something they found particularly interesting throughout the process of their review. This pro comes with a chaser, the way your character’s background as a dancing, prancing automat is weaved into combat, represented as quite remarkable move sets. It’s pretty cool to look at at!