Tag: submarine
‘Sensitive’ files of £1.3billion nuclear submarine ‘found in Wetherspoon pub toilet’
Markiplier is making a feature film adaptation of a $6 horror indie game where you pilot a windowless submarine under an ocean of blood
BLACK FEATURELESS HUMANOID Observed at U.S. Naval Submarine Base (PHOTOS)
A Marine Corps Security Force member recalls an incident while he was guarding a tactical weapons area. What he and others witnessed was a black featureless humanoid that set off alarms.
The following account was forwarded to me by my friends Cam & Kyle at Expanded Perspectives:
“I was stationed on a Navy submarine base from 1987-89. I was part of the Marine Corps Security Force team and our job was to protect certain tactical weapons. I had a few “odd” experiences during my 2 years there.
The main area we guarded was 3 square miles, surrounded by 2 rows of chain link fences that were separated by 50 feet and topped with razor wire. “The wire” as we called it, was broken up into 50-foot sections, each section was numbered and had multiple sensors that triggered alarms. There were stadium-type lights that faced out of “the wire” so the entire inside was almost pitch black and the outside BRIGHTLY lit up. The dense tree line outside was cleared back about 100 yards. There were 3, 60-foot towers -(picture an aircraft control tower) with a searchlight on top, bulletproof glass, gun ports on all 4 sides, a locked door at the base, spiral stairs, and a trapdoor up top made of bulletproof metal with a gun port. I’m 5’1” and had to stand on the heater box to see out the windows as the bottom of the glass was 5’.
We were locked and loaded at all times while on duty as it was a live fire-restricted area (come over the fence = you WILL get shot). I was on 12-4 duty in one of these towers the night this happened.
A sensor tripped and I investigated with my binoculars. I saw a person standing outside the first wire but I couldn’t see any features, just a silhouette of what looked like a lost hunter, which happened occasionally. I figured he looked like this due to him being close to the wire and the lights shining past him. I radioed to control that there was someone outside the wire and a mobile was dispatched. Mobiles are a truck with 2 Marines (alpha-driver/bravo-passenger).
I jumped back up on the heater and watched the mobile approach and deploy the bravo in the shadows and the alpha drove closer and turned on its lights (we drove without headlights so as not to give away our position). When he turned the lights on, the guy wasn’t there. I had been paying attention to the mobile and the deployment, not what I should have been doing. The alpha and bravo searched the area with a spotlight and radioed command “clear.” The mobile then drove to my tower. As soon as it stopped, the alarm triggered again in the same spot. I could see the alpha look over and could tell that he saw the guy. The mobile raced back to the wire and I kept my bino on the guy this time. Right when the alpha turned on his lights, the guy disappeared. I was in disbelief.
The mobile came back to my tower and instead of broadcasting on the radio, we spoke through a tower gunport, me yelling down and then moving my ear to hear. We were discussing what we each saw when the alarm triggered again. The alpha yelled up that he saw him and took off. I jumped back up on the heater and I was locked on the guy! This time when he hit the lights the guy stayed for a fraction of a second, then he wasn’t there.
What I saw in that brief moment was what looked like a dark shadow of a person. No face, texture, or anything discernible, just flat black. The mobile came back to my tower and we did the gun port thing-going over what we each saw. The rest of that shift was one of the tensest times I ever had. I was constantly watching that area and hoping to not see anything.
When we got off duty, the mobile and I were pulled into the corporal’s room and asked what was going on. We were all hesitant to say anything but the corporal let us know that he’d seen his fair share of odd stuff at this duty station. We told him what had happened and he said he’d cover it in the report (everything was logged!). As we were finishing up, the corporal pulled me aside and said “You know, I just realized. The lights hit the bottom of the outside fence so it couldn’t be he was dark because of being back-lit.” We both got the shivers and nothing was ever brought up “officially” about it again.
There were plenty of guys that had things happen to them, several that I was witness to.”
Spanky
Echo 4 Lima
USMC, f.a.d. 86-90
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Have you had a sighting of a winged humanoid or huge bat-like creature in the Chicago, Illinois metro area / Lake Michigan region? The entity has also been referred to as the ‘Chicago Mothman’, ‘Chicago Owlman’ & ‘O’Hare Mothman’ or ‘O’Hare Batman.’ – Chicago / Lake Michigan Winged Humanoid Regional Interactive Map – Please feel free to contact me at lonstrickler@phantomsandmonsters.com – your anonymity is guaranteed. Our investigative group is conducting a serious examination of his phenomenon. We are merely seeking the truth and wish to determine what eyewitnesses have been encountering. Your cooperation is truly appreciated.
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Capita, Company Providing UK’s Nuclear Submarine Training, Says It’s Successfully Contained ‘Cyber Incident’
In an update on Monday about the incident sent to the Regulatory News Service, the company confirmed it “experienced a cyber incident primarily impacting access to internal Microsoft Office 365 applications.” The nature of the incident has not been disclosed. While financially motivated ransomware attacks remain a prevalent threat for organizations in Britain, Capita also provides services to the British government that may be of interest to state-sponsored espionage groups.
Capita’s numerous contracts include several with the Ministry of Defence. Last year, a consortium it leads took control over engineering and maintenance support of training simulators for the Royal Navy’s nuclear-powered ballistic missile submarines used as part of the U.K.’s nuclear deterrent. In its statement, Capita said: “Immediate steps were taken to successfully isolate and contain the issue,” which was “limited to parts of the Capita network.”
Read more of this story at Slashdot.
I played DayZ creator Dean Hall’s next game, which is like RimWorld in a submarine
Barotrauma, the sci-fi submarine sim inspired by Dwarf Fortress and fever dreams, gets a full release
Quick question: what’s scarier than the incomprehensible depths of our oceans, where totally undocumented sea life roams in a life of perpetual darkness and where human life is simply impossible? That, but on an alien planet’s frozen moon, whose topside we also haven’t documented and is ram-packed with unspeakable, harmful things. And what’s scarier than both of those things? Being stuck in a submarine with other people.
That’s the setup, more or less, to hardcore multiplayer sci-fi submarine survival sim Barotrauma. You and a team of 15 other players – or AI, since there is a singleplayer mode too – descend the depths of Jupiter’s moon Europa, keep the sub operational, moving between underwater biomes to complete missions and fend of the aforementioned unspeakable, harmful things. You communicate. You delegate. You each work diligently in your assigned roles, and you complete the missions as a team.
I mean, presumably that’s happened at least once since Bartrauma released in Early Access in 2019. I don’t have the figures in front of me, but even though it’s got over 2.5 million players, I think it’s safe to say that 99.99991% of play sessions have not turned out that way. In reality, Barotrauma is a game about the most outlandish, chaotic and hilarious sabotage, subterfuge and skullduggery ever committed below sea level. It’s got a little bit of Among Us about it in that way, if Among Us was a grindhouse horror where crewmates injected each other with deadly parasitic viruses that paralysed and muted them.
Now that the full release has arrived, players have the chance to check out new tutorials and and a totally overhauled campaign, replete with a scripted event system. Like there wasn’t already enough to worry about down here with some guy singing to you while simultaneously holding a shotgun to your face, and giant shrimp-like creatures destroying the deck below you.
Graphics and environments have also been polished considerably over the course of Barotraum’s Early Access phase, leading to a V1.0 that looks genuinely unsettling, moody, and distinct from just about anything else out there. Light and darkness are the key theme here, visually: light is a rare commodity down in the waters of a frozen moon, and awful, awful things happen outside it.
Barotrauma’s community is closely involved in the game’s development, all the way along. Lead developer Joonas Rikkonen had been toying with the idea of making a totally unscripted, sandbox-style experience in the vein of Dwarf Fortress, and first put a playable public build live way back in 2016. It was the encouraging player response to that build that led to Rikkonen taking a job at Finnish studio Fakefish to continue its development.
Barotrauma’s Discord community is now more than 30,000 members strong. Their feedback has shaped the game over the last four years, and they’ve been active in expanding on the game’s framework, too. Fakefish made the source code and all the dev tools used to create the game available to that community, which has spawned quite the modding community. Its Steam Workshop has 60,000+ different entries. I’ve yet to find one that stops me being terribly frightened. Fakefish have included one of those player-made ships in this 1.0 release of the base game, as part of a community competition.
Also new to players who haven’t submerged since v1.0 arrived are explorable outposts, wrecks of other submarines and improved alien ruins. There are more monsters and missions out there, and character progression goes deeper thanks to a talent system. Barotrauma’s full 1.0 release is available now on Steam.
Call of Duty Warzone 2 Resurgence map has an underground submarine pen
Ashika Island is the new Call of Duty Warzone 2 Resurgence map that’s set to debut February 15. This new compact battle royale game map isn’t just pretty to look at – it’s also home to several secrets, like an underground submarine station beneath the ornate pagoda-style castle at the heart of the island.
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