Tag: supernatural
Persona meets teen Scooby-Doo shenanigans in supernatural RPG Demonschool
After playing the the demo at last year’s PAX West, then playing the same demo again at this year’s PAX East, and then playing it a third time from the comfort of my own home as part of this year’s LudoNarraCon, I think I’m slightly obsessed with Demonschool.
I’ve had a blast beating up supernatural weirdos with a group of misfit college teens. Together with its soundtrack of absolute bangers that combines dramatic church choir chorus with pulsing synth wave beats (please put the OST on Spotify, Ysbryd), and a slick art style that makes me dribble like a brain-hungry zombie every time I see it, I’m thinking that Demonschool might very well be on its way to being be one of my favourite games of 2023 when it releases sometime this year. What can I say? I love punching freaky demons in the face.
Creature Photographing Supernatural Puzzle Adventure Moonrise Fall Hits Xbox
Stardew-like meets murder mystery Grave Seasons has some supernatural secrets still to come
Last month Rachel made us aware of a life sim called Grave Seasons, a kind of mash up of perennial favourite Stardew Valley and, er, the half-season serial killer arc of a police procedural TV show. Naturally this turned my head, like Tarantino walking past a ladies shoe store, and I emailed the developers Perfect Garbage to find out a bit more. They describe the game as “fun, campy and spooky” and hint at yet more secrets to be revealed. Appropriate for a game where, every time you start a new run, one of the townsfolk starts killing everyone else.
This Max Payne successor comes with a supernatural hip-hop album
What happens when you mix the classic corridor shooting of Max Payne, the supernatural horrors of werewolves and vampires, the challenge and speed of Super Meat Boy, and add in an entire rap album for good measure? You get El Paso, Elsewhere. One of the year’s most interesting indie games, PCGamesN had a chance to try out this movement shooter at GDC 2023, and it’s shaping up to be quite the experience.
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El Paso, Elsewhere Is A Supernatural Take On Max Payne Shooting To Its Own Rhythm
There’s no dancing around it: El Paso, Elsewhere, the new action game from Strange Scaffold, is an unabashed homage to the 2001 seminal pulp-noir action classic Max Payne. It’s an obvious influence that writer, director, and voice actor Xalavier Nelson Jr. isn’t shying away from, but is hoping to elevate for a modern audience. During my hands-on preview of the game, he told me, “I’m not interested in recreating Max Payne; I’m interested in seeing what Max Payne could be next.” And for eclectic developer Strange Scaffold, that means a supernatural neo-noir blood-stained journey through a dimension-shifting motel to stop the world from being overrun by vampires.
You play as James Savage, a folklore researcher and drug addict on the hunt for his ex-girlfriend, Draculae, who has shacked up in a motel where she plans a ritual to destroy the world. That doesn’t sound like your typical noir story, but all the pillars are there: a stoic and flawed protagonist spouting out fourth-wall-breaking quips in poetic prose; a femme fatale at the center of melodramatic plot of love, loss, and betrayal; and lots and lots of gun shells, violence, and substance abuse. “We’re trying to adapt those pulp sensibilities for a modern audience,” Xalavier told me, with an emphasis on shifting it into neo-noir.
I’m a hardcore fan of the first two Max Payne games, and if there’s one thing El Paso, Elsewhere nailed, it’s the familiar feel of its movement and shooting. The way James Savage was front-and-center in frame; the slightly elevated camera angle; and the flow and motion of his trenchcoat as I strafed through guns blazing–these are small details, but their subtle nuances were represented in a way that satisfied me as a Max Payne enthusiast. I sprinted through the halls of a maze-like motel that twisted and transformed around every corner, making it feel more like something out of an evolving nightmare. I followed a blood trail into a bathroom stall door that opened into a blood-soaked industrial kitchen. A hall transformed into a graveyard, bathed in green and purple neon lighting. I was able to explore these spaces while rolling, diving, and jumping through the air in slow-motion, firing off guns akimbo at werewolves and vampires to the pulsating beats of a horror hip-hop soundtrack. The controls were intuitive to me because of my intimacy with Max Payne; I knew if I hit the Tab key, I’d take painkillers to restore my health, or if I right-clicked, I’d go into a bullet-time dodge through the air.
Jack Champion’s Supernatural Fandom | First Fandoms
Attorney For Psychic Accused Of Fraud Offers ‘Supernatural’ Defense For Client – Coast2CoastAM
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Hellboy: The Crooked Man Adds Two More to Its Supernatural Cast
After breaking the news earlier in the week that Jack Kesy was the new Hellboy for the upcoming film reboot The Crooked Man, Millennium Media has confirmed the addition of two more actors to the cast. Co-starring in the film alongside Kesy will be Jefferson White and Adeline Rudolph.