Tag: there’s
Lethal Company is one of the top games on the iOS App Store, but there’s just one problem: It’s ‘not real,’ developer says
There’s good reason to believe that GTA 6 will release next year
Project Syndicate: There’s still time to ‘sell in May and go away’ if higher inflation sticks around
Warren Buffett’s valuation tool tells me there’s a once-in-a-decade chance to get rich from the UK stock market!
In 2001 Warren Buffett proposed a new test to judge whether stocks were fairly valued. This indicator suggests now is an ideal time to invest in UK shares.
The post Warren Buffett’s valuation tool tells me there’s a once-in-a-decade chance to get rich from the UK stock market! appeared first on The Motley Fool UK.
Zelda: Tears of the Kingdom players are proving there’s no right way to play
Players are quickly demonstrating that just like in Breath of the Wild, there’s no “correct” way to play The Legend of Zelda: Tears of the Kingdom.
One of the best parts of Breath of the Wild was that there was no one way that you had to do any particular thing. Sure, there were obvious intentions that Nintendo had for certain shrines and areas, but that doesn’t mean you had to do it that way – speedrunners proved that better than anyone. And that has stayed true for Zelda: Tears of the Kingdom, with players already showing that there isn’t a set way you have to do something. Spoiler warning ahead for shrines and early hours.
For example, take this one shrine that requires you to hit a target with a rolling ball. Obviously the thing Nintendo wants you to do, is use your abilities to create a bat to whack the ball towards the ramp, and hit the target. But Reddit user TiedSuite2 clearly found that with enough speed, anything attached with Ultrahand falls apart with enough force, and they managed to hit the target with a simple log. Neat!
Millions of Android phones come with pre-installed malware, and there’s no easy fix
Last month, we learned that malware had been discovered in 60 Android apps with over 100 million downloads – another black eye for the mobile operating system that has an estimated three billion active users worldwide. Malicious developers regularly exploit various loopholes in Google’s app vetting process to create apps…
There’s no shame in turning off motion controls in Zelda: Tears of the Kingdom
You’re all excited to play The Legend of Zelda: Tears of the Kingdom, and you’ve just sat down with your Switch in hand (or with the machine docked nicely in its hub and the Joy-Con in your hand, philistine) and you get to the first dungeon. ‘Here you go’, you think, licking your lips and leaning forward in your seat. ‘Puzzle me, baby.’
But then – as you get to grips with the unique new Ultrahand mechanic and set to grafting items together and propping up makeshift bridges in the stone temple – you realise with horror Link is moving in tandem with… you. Your shaky hands wobbling as you direct the shirtless twink to pick up stone slabs make the screen jitter, your uncertain physical umming and ahhing as you decide where to plant your creations are reflected in game as the camera vibrates and wobbles, trying to keep up with you.
It’s not great. After some practice, you can make it all a bit smoother – get more confident in your movements, be more assertive in how you move about – but there’s still awkwardness and a bit of shake. Even in the (Ultra)hands of the most experienced Link.
Nintendo Switch sales are slowing, but there’s still plenty of fuel left in the tank
Nintendo’s handheld launched on March 3, 2017, at a time when home consoles from Microsoft and Sony were all about power and smartphones were dominating mobile gaming. The gamble paid off as Nintendo has sold 125.62 million systems (as of March 31). The Switch is Nintendo’s best-selling console to date…