Twenty Years Ago There Was What I Call “Bigfoot Chaos” in the North of England: Wild and Paranormal – Mysterious Univers…
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Two years ago I asked whether anyone had played retro FPS Chasm: The Rift and admitted that I’d never made it past the first level because I was roughly eight years old at the time, and it terrified me. Twenty years later I’ve returned to its re-release – and beaten the first level! And in the process, I’ve developed a particular appreciation for the old-school boomer shooter and its interesting quirks.
Street Fighter 6 is looking polished as hell – let’s make that clear from the off. It represents a massive course-correction from the controversial mis-steps of SFV, but it hasn’t jettisoned everything from the previous game: everything salvageable has been iterated and improved upon, resulting in a blend of SF4, SF5, and a breadth of new ideas.
Alex’s hands-on session with the Tokyo Game Show build focused on four newly revealed characters: the powerful but unwieldy Guile, for starters. Juri, whose SF6 incarnation is a refinement on her SF5 version but with some of her fan-favourite moveset brought in from SF4. Kimberly, an entirely new character for SF6 but with strong links to the wider Capcom lore.
And, lastly, Ken Masters; resplendent here in his “she’s turned the weans against us” era garb. Despite the divorcee-chic, though, it’s still the same old Ken: if he was your main in 1991, he’ll feel like being right back home again. Assuming she didn’t get the house.