Tag: visibility,
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Modern Warfare 2 launch: diamond icons for better enemy visibility, shorter footstep audio range and more
We’re mere hours away from the big moment Call of Duty fans have been excitedly anticipating since the Modern Warfare 2 beta wrapped up last month. To celebrate the impending launch, Infinity Ward has outlined all the high-level changes made based on beta feedback.
Those of us who took part in the beta should already know that some tweaks arrived between the beta’s two weekends, so today’s list is in the same vein – and does actually touch on similar subjects.
In a blog post, the developer revealed several changes that should make many people happy. The majority are a response to various sticking points from the beta.
CoD: Modern Warfare 2 Launch Update Addresses Visibility, Audio, And UI Issues
The launch day for Call of Duty: Modern Warfare 2’s almost here, and Infinity Ward has detailed some of the changes implemented from beta feedback. There are some pretty notable updates coming with the game’s October 28 release.
First, Infinity Ward revealed that beta feedback was used to increase enemy visibility. The developer said this was implemented by adding diamond icons above the heads of enemies to clearly identify opponents in the match. Additionally, tweaks were made to lighting and contrast for improved enemy visibility.
Modern Warfare 2’s audio also received a few adjustments before release. The overall range of footstep audio has been updated to allow enemy players to get closer to targets before they are able to detect footsteps. Players can also expect teammate footstep audio to be quieter.
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Infinity Ward talks Modern Warfare 2 footstep audio, player visibility, disbanding lobbies and more
Modern Warfare 2 recently wrapped up what ended up being the biggest beta in Call of Duty history, so you can imagine that popularity also came with a lot of feedback from players. Though sentiments are generally positive, a few issues in particular have cropped up repeatedly.
In an effort to address these concerns, developer Infinity Ward highlighted some of the most common ones and discussed what it’s going to be doing about them for launch.
In a blog post, the studio commented on certain issues, leaving others undiscussed. Sadly, even the ones that got mentioned by name didn’t receive satisfying answers.