Tag: ‘you
3 rom-coms on Hulu you need to watch in February
Hawks vs 76ers live stream: Can you watch the NBA game for free?
Hideo Kojima says Physint’s happening because you lot just wouldn’t stop asking for ‘a new Metal Gear’ and, after a brush with death, he’s decided that’s not a bad idea
A Three-Body Problem Adaptation Is Arriving Sooner Than You Think
It’s not uncommon to see multiple adaptations of popular books, but this is hardly a “David Lynch’s Dune versus Denis Villeneuve’s Dune” situation. Weeks before Netflix is set to roll out its high-profile adaptation of Chinese author Liu Cixin’s award-winning sci-fi novel The Three-Body Problem, a rival streamer is…
Diablo 4 patch 1.3.2 will finally let you craft its rarest items
Diablo 4’s latest update, patch 1.3.2, is here and if you’re a dedicated player you’ll be happy to hear that you can finally craft that one Uber Unique item you’ve been missing. At least you can if you’re prepared to put the work in.
MORE FROM PCGAMESN: Diablo 4 builds, Diablo 4 review, Diablo 4 classes
Did you know: This is the meaning behind Samsung’s name
Ex-Fortnite devs’ ‘collaborative RPG’ Project ORCS aims to let you make your own Baldur’s Gate 3
Former Fortnite and Blizzard developers have formed new studio Lightforge Games to make a multiplayer RPG that applies the collaborative world-building and storytelling of original tabletop Dungeons & Dragons to the polished video game presentation of its successors in the likes of Baldur’s Gate 3.
Sharp $30 discount on the best open ear headphones you can buy
How psychedelic gardenvania Ultros would have you “talk” to the aliens
When playing any character-driven videogame I sometimes experience a sensation akin to my eyes unfocussing, and remember that I’m not, strictly speaking, controlling a body in a world, but interacting with a simulation that includes representations of a body and a world. The character is just an interfacial node in a vast tangle of visible and invisible elements; by moving the character, I cause objects, surfaces, creatures to load or unload, spring into motion or change colour and a million things besides.
Some games foreground these interdependencies by fictionalising the simulation as a giant organism or ecosystem, a more intriguing kind of “living, breathing” environment which is aware of your presence within it. Amongst these games is Ultros, a side-scrolling, psychedelic metroidvania – or as developers Hadoque might prefer, “gardenvania” – which launches next week.