Control of the Tomb Raider and Deus Ex IPs has now officially transferred to Eidos Montreal and Crystal Dynamics following their surprisingly cheap sale from Square Enix to Embracer Group. Alex and Jim wonder what this means for the future in the video below.
We know that a new Tomb Raider game is in active development. It’s being developed in Unreal Engine 5, and is set to “unify the timelines” of the classic games and the reboot trilogy. Quite how that will pan out is anyone’s guess: three games in, the reboot trilogy is still at a stage where Lara hasn’t *quite* become the Tomb Raider yet. Not quite risen. Not quite unveiled, still in shadow. See what they did there?
And so, though it introduced supernatural elements early on, the reboot has a lot of as-yet-unspun connective tissue to make up before any convincing bridge between Lara’s traumatic origins having to wade through the gritty realism of shooting Russian mercenaries and feeling quite bad about it, and her zenith (or nadir, depending on who you ask) as a wisecracking aristo thief who gleefully guns to death the last actual living T-Rex.