With the frozen forests of Ardennes Assault now eight years gone, I was excited to start work on our Company of Heroes 3 review. On paper, the concept was rock solid: take the non-linear campaign added to the RTS game series in that fantastic expansion for Company of Heroes 2 and broaden it to encompass all of southern Italy. While the battles still retain Relic’s singular knack for interesting maps and dynamic squad-based combat, the single-player Italy campaign map is a mess, bogged down with half-formed ideas that make the campaign a confusing, repetitive, and frustrating experience.
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