Diablo 4’s beta, closed to all except an elite cadre of press, pre-orderers, and, uh, chicken enthusiasts. And so, axe in hand, I set forth, confident that whoever I found myself temporarily adventuring with would at least be fortified with adequate protein to wield rippling gains against the lords of hell.
Mouse-clicking connoisseurs of a certain age may remember a time when the name Blizzard was synonymous with the most gorgeously impressive CGI cutscenes your tiny mind had ever been blown by, and while Diablo 4’s lengthy introduction comes at a time where there’s far too much widespread talent for any one studio to claim that crown, it is still a goshdarn treat to take in. Not just technically, either. This chronicle of a cursed expedition is a mission statement for Diablo’s new (old) tone, and it sets the scene for things to come spectacularly – even if that tone straddles the line between gripping and noticeably self-concious about past accusations of cartooniness.