You’ve seen the comparisons before, but it’s impossible to deny there’s more than a likeness between Lies of P and FromSoftware bangers like Bloodborne and Sekiro. There’s the obvious stuff like the perspective, UI, lock-on effect, weighty melee combat, ‘you died’ style death screen, parrying, and dingy urban world, but that barely scratches the surface.
The pace of exploration is classic FromSoftware. Turn down a dimly lit street and you’ll spot an apparently dead soldier at the end. As you approach a dog appears from behind a carriage, snarling with its first few paces towards you. Just as you begin trading blows with the hound you hear another soldier coming from where you entered the alleyway, and as you turn you notice the soldier that was prone at the end of the alley is now on its feet and shambling your way. Figuring out the best order, attack patterns, and counters for this trio takes a few attempts, and it takes a few more runs before I can squeeze past with enough health to make subsequent fights worth attempting.
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