The sun rises over Lorath’s cabin, located at the top of an ice-capped mountain, serenaded by a howling blizzard. He tells me that I’ve ingested the blood of Lilith, Diablo 4’s prime antagonist, and that we now share an eerie connection that could send me spiralling into madness. As dawn breaks, we emerge into the sunrise with our eyes set on Kyovashad, the RPG game’s central hub. Some deer and their fawns scatter down the stony path as we go. They reappear later on, now dismembered in front of a horde of Fallen, their limbs leaking their lifeblood onto nature’s fluffy white carpet. All is as it should be in Sanctuary; evil taints even the most innocent beauty.
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