pcgaming subreddit, who noted that both games are “still DirectX 12,” but the options are now missing, alongside the Dolby Atmos for headphones setting in Resident Evil 3 specifically.
No one knows why raytracing options have been removed from both games, and Capcom hasn’t provided a comment on the matter. It could be that some kind of bug has arisen, but it’s not exactly common to remove a feature that many PC gamers opt for so unceremoniously like that. Players have been speculating the reasoning behind the removal, some believing that it could just be a mistake, others noting that the console versions still have their raytracing options. We’ll just have to wait and see if Capcom says anything on the matter, or if it just as quietly adds them back in.