In Sea of Thieves: A Hunter’s Cry, the game’s sixth limited-time story Adventure, you’ll be tasked with making a mad-dash rescue of Merrick, everyone’s favorite shark-bitten swashbuckler who was recently kidnapped by a group of ne’er-do-wells, the Dark Brethren. As always, the steps to follow in this latest Adventure can be a bit tricky–perhaps even more so this time since a timer is involved during one lengthy section, and messing up could send you back to start over. Here’s everything you need to know about A Hunter’s Cry in Sea of Thieves, including all Deeds, Mementos, and how to solve the lighthouse puzzle.
Sea of Thieves A Hunter’s Cry Deeds and Mementos
There are six Deeds, or in-game challenges to complete if you want to earn all free cosmetics included with this story chapter.
- Enter the Sea of the Damned
- Light a lighthouse beacon
- Defeat ghost ships (3)
- Help lower the drawbridge
- Rescue Merrick
- Deliver a letter to Serik
Most of these come with natural progression, so you’ll just want to be sure you defeat enough ghost ships to clear the episode’s only optional Deed. Completing all six Deeds will earn you the Defender of the Damned memento, while simply finishing the story mode will unlock a stylish new Merrick portrait, Hunter’s Repose, for your captain’s ship.